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| Compliation of fighting games moves is done! |
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| Havok:
Still cool, nonetheless. I may pick up the download copy one of these days... |
| horseboy:
I really think that you should have gone with arrows, though. U, BU, B, DB, D, FD, F, FU is a little confusing. It is much easier to tell what to do with your joysticks if you use arrows. I know that you could only do the correct arrows for 1 direction, but I think that you could figure that out easily. Anyway, if you ever do a revision with arrow, I will be in. :cheers: |
| DarkBubble:
I have to agree. There's plenty of graphics available for the joystick motions. One thing I've never liked about the limitations of .txt-based faqs for fighting games is having to read through the directionality segments of a move. Of course, some people thought switching to a numberpad-based system would be better, but it's just more of the same. I'm not knocking you. I'm just picky. |
| crashwg:
ßàáâãäåæ Hmmmm... For some reason I can't get that to format correctly but if you cut and past that into a text program and change the font to "wingdings" those are arrows. --- Code: ---[font=Wingdings]ßàáâãäåæ[/font] --- End code --- doesn't work see... ßàáâãäåæ |
| Ayrk:
I actually went back and forth on the arrow thing. The reason I went with the text descriptions was that I found in long strings of movements the arrows took me a little more time to comprehend than the letter codes, especially if Right became Left due to me reversing positions. Still, I did struggle a little with the decision. |
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