Main > Main Forum
What info is needed on an instruction card?
(1/2) > >>
Crowquill:
As I've been making my instruction card and trying to simplify it, I've been questioning what information NEEDS to be on it. For instance, I have a combination of buttons to press to pause, but the average visitor to my home doesn't need to know that to enjoy the game.

Also, what's more effective, just text, or text and diagrams?

Below is my work-in-progress instruction card. Space isn't too much of a concern with my upright, so I stuck to a format similar to what fighting games use that will go right above the control panel. It's roughly 2.5" x 17". The 'exit to menu' command is temporary until I get more buttons ordered. I'm using a 7-button layout.

tore-:
Is this made in Photoshop? I would love to have my hands on thoose! Sorry for being completely offtopic.
Crowquill:
It's vector art in Illustrator. I'll upload it to the Art Library once I'm happy with it (probably sometime in the next week).
leapinlew:
Lets see...

If the goal of this is to make your cabinet as easy to use as possible:

Make sure they know how to exit games
I can barely ready your cards, but it appears that you've listed how to select games
List any admin functions (pause, volume, etc.)

I really like your cards now, they are quick and easy
Spaz Monkey:
I'm being nitpicky here, but if it's a MAME machine, why do you have "Insert Coin to start game"? 
Navigation
Message Index
Next page

Go to full version