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New Product: Ultimarc UltraStik 360 Analog/Digital Mappable Joystick
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fatfingers:

--- Quote from: alexandro98 on June 09, 2006, 12:44:04 pm ---
--- Quote from: stephenp1983 on June 09, 2006, 12:33:08 pm ---That does help alot, one more thing.  I would probably hook it up with usb, but I would still need to get an ipac for the buttons right?  What I'm wanting to build is just a small control panel with the stick and maybe 3 buttons and perhaps a trackball.  So I would still need to connect the buttons to the ipac right no other way around that.  Basicly I would have only 3 connections to the ipac since the trackball and stick would most likely go into seperate usb ports.

Forgot the p1 and coin buttons so really around 7 buttons.

--- End quote ---
If I understand correctly, You will not need a ipac.
If you use the joystick with usb, you can hook up 8 buttons to the joystick and windows will see it as a gamepad with 8 buttons.  So it looks like you could totally build a arcade cabinet  with these and no need for a ipac or keyboard encoder, If you use the usb to hook it up.

--- End quote ---

This is also how I understand it.
AndyWarne:
Some more explanation on the I/O port:
It detects whether an encoder is connected or not, and the whole of the connector switches over from input (8 buttons) to output. In output mode the 4 direction signals are available for the encoder to recognise as a switch-type stick. These direction signals by default behave like an 8-way stick. But if you also have USB connected you can download maps (for example a 4-way map) and this will be applied to these directional outputs as well. So in this mode the stick becomes a switchable 4-8 way stick (or any other such as diagonal) connected to the encoder.
Alongside all of this, if you have USB connected, the stick also sends data to USB as a gamepad would. Full analog is possible via USB but not via the 4 direction outputs.
If you use the stick via USB only, it behaves as a gamepad and any downloaded maps also apply. The 8 buttons are gamepad buttons rather than keyboard buttons and any game used must be able to respond to gamepad buttons.
About the restrictors: These only add feel only. They don't add any functionality because the stick can already be mapped to be a 4 or 8 way stick.

Whan the I/O port is in output mode, two of the wires are an analog voltage. X and Y axes. These wires could be connected to an external analog interface.

I will supply these to reviewers of course.

Andy
horseboy:
Awesome. I am a brand new reviewer. Thanks Andy.
GoPodular.com:

--- Quote from: AndyWarne on June 09, 2006, 02:33:50 pm ---Whan the I/O port is in output mode, two of the wires are an analog voltage. X and Y axes. These wires could be connected to an external analog interface.

--- End quote ---

Great!  That's what I was wondering.  Could you post the voltage range of the analog output?
sirwoogie:
Andy, all great stuff that needs to go somewhere. :) May I propose that we put all of your comments into our wiki for your Joystick model. Or would you prefer we wait for you to update your pages as to not have conflicting or obsolete information?

Few questions:


* Do you include all restrictor plates in the order. A subset? None?
* Go above 4 controllers per system? Not sure if this is a Windows limitation or not
* Include the functionality of the 4/8 physical change as the mag-stik in the ultra-stik?
* Have a rotary function for the games that need optical rotaries?
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