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New Product: Ultimarc UltraStik 360 Analog/Digital Mappable Joystick
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Minwah:

--- Quote from: Tiger-Heli on June 20, 2006, 08:07:32 am ---best you can hope for is a throw that is a little short for analog games (but playable)

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Just thinking....I don't recall what the hall-effect sticks are like exactly throw-wise, but I get the impression the throw is not extremely long.  If this is the case then the only analog games which might 'suffer' are the trigger stick ones (Afterburner, Space Harrier etc).  However as trigger sticks and long throw goes hand in hand, I think it will not actually matter even if the throw is a little short as it is not directly comparably to a trigger stick.

Also worth remembering that a bunch of analog games which people will want to play with this stick (eg Paperboy, Star Wars etc) did not even use a stick originally, but rather more tailor made controllers.  So authenticity is not the real issue here, as long as the games' playability doesn't suffer too much.

Can't wait to try one so I know for sure! :)
1UP:

--- Quote from: Tiger-Heli on June 20, 2006, 08:07:32 am ---
--- Quote from: 1UP on June 19, 2006, 09:30:51 pm ---The only question is if this can be adapted to Tron usage...heheh...

--- End quote ---
I don't see why not - in fact you could have custom maps to do so  - one user might prefer the standard 4-way map with only the the one extreme point in each corner of the 9x9 grid mapped to diagonals, another might prefer 4 of the squares in each corner, another 9 of the squares.
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The mapping is icing on the cake, I was wondering more about whether this can be physically adapted to use a Tron stick handle, the fact that it is spring-based makes that a little more difficult.  The grommet-based 49-ways were very easy to adapt, so I might have to look at doing a hybrid when I get ready for production again.
Kremmit:
re:  Atari logo Hall-effect sticks: 

All in all, the feel is similar to an Atari logo digital sticks, what with the same pivot ball construction and same height handle.  I think the restriction was opened up a little for a longer throw, but otherwise, mechanically speaking, they're pretty much the same.  That puts the throw shorter than a Happ analog, and way shorter than an Afterburner.

Minwah:

--- Quote from: Kremmit on June 21, 2006, 01:02:31 am ---All in all, the feel is similar to an Atari logo digital sticks, what with the same pivot ball construction and same height handle.  I think the restriction was opened up a little for a longer throw, but otherwise, mechanically speaking, they're pretty much the same.  That puts the throw shorter than a Happ analog, and way shorter than an Afterburner.

--- End quote ---

EPROM, Road Runner & I-Robot etc. should play very well with this new stick then  :)
u_rebelscum:
My first impressions on throw:

Term2: a lot better without restrictor.
Digital games (Magic Drop 3, Strikers 1945): a lot better with restrictor.

I can't compare to happs analog, but the full non-restricted throw's chord is approx 1 to 1 1/8 inches (short handle, ball stick, top of stick, without ball attached 'cause much easier to measure).

The restrictors basically cut that in half, to approx 1/2" with circle restrictor, same method as above.

I say 1" to 1 1/8" because the end of the non-restricted throw is "soft", not well defined.  The first heavy resistance is at ~1/2" from center (for total free movement of ~1"), but you can push it another 1/16" past this point.

I'll have to test other games.  Don't expect to hear much about about them soon, though. ;)

-edit- Rephrased my generalities from black and white words to more accurate weighting, and listed the two digital games I played and based my first impressions.
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