Main > Main Forum
New Product: Ultimarc UltraStik 360 Analog/Digital Mappable Joystick
AndyWarne:
--- Quote from: Tiger-Heli on June 17, 2006, 07:41:04 am ---
Are you saying the stick starts in 256x256 via USB, but then when you select a map the stick reverts to 9x9
--- End quote ---
No. Any cells in the grid which are assigned as analog are "transparent" to the 256 X 256 resolution. So if all cells are assigned as analog you get 256X256 across the board.
You could combine analog and digital, for example define a grid of analog with a 4X4 square of digital defined as "center" in the center. This would give a dead zone. I am not sure if there are any uses of a mixed analog/digital grid with the digitals defined as directions but you never know...
Andy
u_rebelscum:
--- Quote from: Tiger-Heli on June 17, 2006, 07:41:04 am ---Okay - I saw the all-analog map, but wasn't sure why you would use it?
...
Are you saying the stick starts in 256x256 via USB, but then when you select a map the stick reverts to 9x9 and then your only analog option is back to 9x9 analog. If so, I think it would be good to add a "no mapping" option in which case the stick reverts to 256x256 mode.
--- End quote ---
No, when a square is mapped to analog, it outputs the full analog range for that square. So it's like your suggested "no mapping", except that the original "no mapping" has digital for i-pac and analog for USB.
-edit- Andy beat me to it.
Addition due to Andy's comments: I've used just the center square as center for a small deadzone, but lets me have joystick & mice enabled at the same time. Also, the corners can be hard to hit, so maybe the far corners can be set to the diagonals to help get the far corners.
1UP:
--- Quote from: saint on June 16, 2006, 10:26:52 am ---A rubber spider add-on for Sinistar would make me drool...
--- End quote ---
Not that I'm going to make one...but it seems some enterprising individual could make a Sinistar spider that would go on TOP of the stick (using the mounting plate holes) that would be pretty much universal to any stick, including anything Happ or Ultimarc makes--analog or digital. There might need to be different center inserts to make it work, but very doable.
However, I'm not that confident something like that would be a hot seller, which I'm sure is why it doesn't exist. It's a very scecialized item that needs either a dedicated stick or manual installation every time, which kind of minimizes its appeal.
But as for the Ultrastick, I can't wait to get my hands on one! I liked the GP49way combo, but the ability to go full analog is flippin SWEET! The only question is if this can be adapted to Tron usage...heheh...
Minwah:
--- Quote from: 2600 on June 19, 2006, 10:59:17 am ---I think another major reason may be the problem when using or enabling joysticks and a trackball at the same time. i.e. snake pit
--- End quote ---
I don't think this is a problem as long as the old 'joystick' and 'mouse' settings are used as opposed to the 'device_' settings...at least that's how I ended up setting it up.
Tiger-Heli:
--- Quote from: 1UP on June 19, 2006, 09:30:51 pm ---The only question is if this can be adapted to Tron usage...heheh...
--- End quote ---
I don't see why not - in fact you could have custom maps to do so - one user might prefer the standard 4-way map with only the the one extreme point in each corner of the 9x9 grid mapped to diagonals, another might prefer 4 of the squares in each corner, another 9 of the squares.
Can anyone comment on the throw and return to center of these compared to more common sticks?
My personal feeling is this won't be the BEST stick for ANY game, but it may be the BEST stick so far for ALL games. In other words (assuming a throw similar to a J-Stick), unless my idea of variable restictors and auto-scaling is workable, best you can hope for is a throw that is a little short for analog games (but playable), a little long for 4-way games (but playable), and about right for 8-way games. From what I have read, the standard J-Stick should be pretty close to this, and given that probably 70% of MAME is 8-way, 20% is 4-way, and 10% is analog, that's probably a good option. (No real research on those figures).