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| Testing a Coin Door |
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| Timoe:
Drop a quarter in the slot: it should fall out the back somewhere. Drop a nickel in a slot: It should get trapped in there. You will press the "coin Reject" button and the nickel will drop into the coin return area. (this is assuming your mechs are set up for quarters and not "foreign" monies) :o |
| escher:
--- Quote from: Timoe on June 07, 2006, 08:56:32 pm ---Drop a quarter in the slot: it should fall out the back somewhere. Drop a nickel in a slot: It should get trapped in there. You will press the "coin Reject" button and the nickel will drop into the coin return area. --- End quote --- Thanks. :P Now, just to show that I'm not crazy for asking, this coin door has a volume knob inside, a service button, a two-position switch that I'm not sure what it does, what appears to be a knocker, and a hookup for a coin counter underneath (that I don't see an actual counter for). Pictures below. |
| Timoe:
I actually wasnt being sarcastic. I had to test my door when I put in new mechs that support both tokens and quarters. I had to fiddle with it a bit to get the tokens to be accepted properly. |
| Kremmit:
You've got a volume knob, a service switch, some other switch, and a credit switch (the "knocker"). If you're using it on a MAME project, you probably wont' need any of them. The connectors are just what the door used to conect to the T2 wiring harness- you'll probably just want to cut the wires for the coin slots and lights out of the harness and wire them up directly to your encoder, and 12v power, respectively. |
| psychopanda:
Weird, so is that knocker from a Q*Bert or Pinball machine? |
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