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Looking for keyboard encoder
Tiger-Heli:
--- Quote from: ckenney11 on June 09, 2006, 10:42:16 am ---As far as the combos go in fighting games, don't they look at a sequence of keypresses and not simultaneous keypresses? Or is it a little of both, I can't remember for sure.
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I actually discovered pretty early that I lacked the co-ordination for any game with more than two buttons (Time Pilot, Galaga, PacMan, BattleZone, etc. were fine), but I'm pretty sure most fighters want simultaneous keypresses for certain types of attacks.
ckenney11:
--- Quote from: Tiger-Heli on June 09, 2006, 10:46:42 am ---I actually discovered pretty early that I lacked the co-ordination for any game with more than two buttons (Time Pilot, Galaga, PacMan, BattleZone, etc. were fine), but I'm pretty sure most fighters want simultaneous keypresses for certain types of attacks.
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That is the way I am too, so I guess that may be why I don't notice if the combos are working or not.
horseboy:
--- Quote from: Tiger-Heli on June 09, 2006, 10:43:37 am ---
--- Quote from: horseboy on June 09, 2006, 10:36:50 am ---What am I missing here.
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I think you missed where I said:
" (And yes, I realize that I couldn't press six buttons in a game of Space Invaders, but the principal applies to any fighter or 2-player Shuum'p with more than one button.)"
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Ah, yes. I didn't put the 2 posts together.
RandyT:
--- Quote from: ckenney11 on June 09, 2006, 10:42:16 am ---As far as the ghosting and keyblocking, Ray at atomarcade assured me that all inputs were stored and then sent to the PC in the next available slot. And that there was no ghosting involved.
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This will induce lag. Lag is bad in any gaming control, but devastating in a fighter. Timing for the moves is critical. There was a bit of an uproar over the encoder used in a certain pre-built control panel which was so slow, it could not reliably pull off a number of special moves in the fighters. It has apparently been fixed, but it made things rough for those affected by it at the time.
--- Quote ---As far as the combos go in fighting games, don't they look at a sequence of keypresses and not simultaneous keypresses? Or is it a little of both, I can't remember for sure.
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Combos are different beasts than special moves, although you might not be able to pull off the combo if your (or the encoders) timing is poor. Combos wouldn't automatically be affected, but certainly could be.
I know not everyone shares my penchant for high-speed / accuracy over questionably valuable frills / convenience. But there are a good percentage of players out there who will be negatively impacted by poorly or marginally performing devices. Many individuals (maybe even some of the more ardent types) built their panels just for fighters. To recommend one of these devices known to have problems, without making a statement as to its shortcomings or intended use, is somewhat unfair to the individual who will quite possibly waste their money by purchasing it.
Just my opinion. :)
RandyT
ckenney11:
You're right RandyT, if you are building a Fighter Only/Primarily cabinet then the atomarcade.net encoder may not be the best fit. But for an all purpose 1 or 2 player cabinet this one would work just fine. Again I'm not the best at fighter games but while playing with 2 players we have both been able to pull off special moves or combos at the same time (or what seemed like the same time). Again, I love your products and contributions to the arcade community and by no means am I stating that the atomarcade.net encoder out performs, is better or anything then your product RandyT. I was just saying that I am using this encoder for all games including PC games and have had no noticable problems. Trimoor just asked for some different encoders and since that is the one I use (and am happy with it) and no one else mentioned it I thought that I would let him know of a different option. :cheers: