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| Havok:
I think the point Tiger-Heli is making is that 6 keypresses as a limit if very limiting, especially when you put two simultaneous players in the mix, using a joystick. You are basically limiting two fighters to one joystick move and one or two buttons at a time. Granted, the timing for this to happen is in the millisecond range, but if you have two button mashers - they will conflict. Many of the special moves in fighters involve multiple joystick and button actions, and if you are both trying this you may run into problems. As far as the buffer is concerned, perhaps that is enough to overcome any issues encountered with the limit. You should send an eval unit over to Kev at Retroblast to do a review... |
| Tiger-Heli:
I'm not trying to start a flame war here!!! --- Quote from: ckenney11 on June 09, 2006, 09:31:57 am ---If you are like me in space invaders I just hit the fire button like crazy anyways! :) --- End quote --- That works until you end up with one or two invaders left. Then you have to time your shots carefully since you can't send another one until the current shot clears. That's what I meant about a disadvantage. --- Quote ---Also I had mentioned the input limitation to the company that created this and he said that he had not heard of it being a concern. So if any of you would like you go to atomarcade.net and email him about your concerns of wanting more inputs. He had said that if enough people were interested he would consider redesigning it to take more inputs at a time. --- End quote --- Many people, including Kev in the original RetroBlast review, didn't realize that the TOKN KB16 generated ghosting, or that the AC-350 suffers from keyblocking. Just because you can still play games with it and not notice the error, doesn't mean that it is working properly and accurately. But I think I've made my main points. |
| horseboy:
--- Quote from: Tiger-Heli on June 09, 2006, 10:05:49 am ---I'm not trying to start a flame war here!!! --- Quote from: ckenney11 on June 09, 2006, 09:31:57 am ---If you are like me in space invaders I just hit the fire button like crazy anyways! :) --- End quote --- That works until you end up with one or two invaders left. Then you have to time your shots carefully since you can't send another one until the current shot clears. That's what I meant about a disadvantage. --- End quote --- I understand how 6 keypresses can be an issue in fighters and such, but I don't see how it could be a problem in Space Invaders. Just because there are multiple shots on the screen doesn't mean that they each count as a keypress here, does it? I was considering getting on of those for a single player cab. I thought that 6 keypresses wouldn't be an issue in 1 player. What am I missing here. |
| ckenney11:
No I'm not trying to start anything either, just stating what I know and how I use the encoder that I have. As far as the ghosting and keyblocking, Ray at atomarcade assured me that all inputs were stored and then sent to the PC in the next available slot. And that there was no ghosting involved. As far as the combos go in fighting games, don't they look at a sequence of keypresses and not simultaneous keypresses? Or is it a little of both, I can't remember for sure. |
| Tiger-Heli:
--- Quote from: horseboy on June 09, 2006, 10:36:50 am ---What am I missing here. --- End quote --- I think you missed where I said: " (And yes, I realize that I couldn't press six buttons in a game of Space Invaders, but the principal applies to any fighter or 2-player Shuum'p with more than one button.)" |
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