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Looking for keyboard encoder
Havok:
Hopefully there is a switch for a fully silent mode?
Tiger-Heli:
--- Quote from: Havok on June 08, 2006, 03:50:31 pm ---Nope - it will lose the programming when the power is cut. You really shouldn't need to re-program it unless you want a funky setup - there are two different codesets you can enable without programming at all.
Here's some info:
http://groovygamegear.com/PDF/KEYWIZ_ECO.pdf
--- End quote ---
Just to clarify, since it is not programmable under Linux - well basically not - (Technically, it only loses memory when the power is shut off to it, so you could in theory exit Linux, program it in DOS, and then restart Linux and retain its memory, but . . . )
On the chart Havok linked to - the "Default Keys in ROM codeset" is always available. The Shazaam keys from this set are also available, however, note that P, Enter, Tab, and Esc are all default inputs and are listed multiple times, so you really only gain 18 unique shited inputs, not 24.
The "Default Keys in RAM" are also available, but I don't think you can have the Eco boot up directly into this codeset, you have to start it with the other set and then press Shazaaam! and move the joystick to the right or left (forget which one).
Tiger-Heli:
--- Quote from: Havok on June 08, 2006, 04:31:29 pm ---Hopefully there is a switch for a fully silent mode?
--- End quote ---
There was a different version of the software for the older model for silent mode: http://www.groovygamegear.com/KWstealth.zip
RandyT:
I will try to make a command line stealth mode part of this release.
RandyT
ckenney11:
I am running the atomarcade.net encoder and it can run under Linux. It can't be programmed under Linux but you could program it from DOS or Windows and then put it into your arcade because it DOES retain it's programming after power down. Plus it has the trackball interface built in. I haven't experienced any problems playing games and missing inputs. :cheers: