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Act-Lab's TV gun to support 2 players?

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brandon:

I think what he said was a little misleading... he said if you can hit the trigger 100 times a sec but its really just a matter of both players hitting the trigger at the same time within 1/100th of a sec... (btw, 10 millisec =1/100th)   I dont guess thats very likely to happen very often.. even if something pops up on the screen and both players fire at the same time its probably not gonna be with 1/100th of a sec.  but if both players are firing like mad I guess it is gonna happen sometimes.  oh well, its better than nothing perhaps it wont even be noticable during gameplay, which is all that matters....

u_rebelscum:


--- Quote from: brandon on March 07, 2003, 12:34:28 am ---I think what he said was a little misleading... he said if you can hit the trigger 100 times a sec but its really just a matter of both players hitting the trigger at the same time within 1/100th of a sec... (btw, 10 millisec =1/100th)   I dont guess thats very likely to happen very often.. even if something pops up on the screen and both players fire at the same time its probably not gonna be with 1/100th of a sec.  but if both players are firing like mad I guess it is gonna happen sometimes.  oh well, its better than nothing perhaps it wont even be noticable during gameplay, which is all that matters....
--- End quote ---

Not going to work without pretty big of changes in mame.  Or, it will work without any changes, as long as the two players don't pull the trigger within ~1/60th of sec (ie: mame's refresh rate, not the USB limit act labs quoted).  Windows can only see one location with the win32 api function that mame uses.  Mame only looks at the location (unbuffered) once a screen refresh, which is usually the original game's refresh (~60Hz).

I guess actlabs wants mame to go to a buffered win32 mouse read.  It'll be slower and less game friendly.  Hmm..., the mouse buttons probably will need to be switched to win32 api buffered read also.  Yuck.  As long it works, I guess.

Siris:

Wooohooo!

Dr. J is the man!

I just got the first gun the lip sang or whatever. It's way too late to do anything with it tonight but will definately put it thru some tests and let everyone know my opinion about this gun, then I plan on disassembeling it and showing you all the innards as I did with the Act-Labs gun.
BTW, Dr. J also sent me his old GS gun system which I plan taking the parts from one of those and putting into this and making it so I can swap the guns between my USB Act-Labs gun and this more realistic looking lip sang gun!
I'll post pics of it all! :)
BTW: Dr. J Did send these to me with his own cash asking simply that I just send him a check for the amount for sending! :)
Thanks Again Dr. J

Dak-ak:

seems like a surprisingly high amount of disagreement and confusion over something that should either work or not work.. tsk tsk actlabs...

if the limiting factor for 2 gun play is actually windows and mame, wouldn't the pc gun also have 2 player support once the tv gun has it?  id like to give a pc gun a try on my arcade monitor (via the badass arcadevga) but want to check before i order 2 guns...  makes sense to me...

~Dak~

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