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| Johnny5 - error with clones |
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| whatisk:
On the weekend I finally got around to playing with using Johnny5 to display what buttons do what for games. Everything appears to run pretty well, but occasionally I get the following error when going into Johnny5: Run-time error '62': Input past end of file. Just wondering if anyone has any suggestions as to what might be the cause? I'm running MAME0.95, Mamewah 1.62B10, and Johnny5 2.5. I have Johnny5 running using method 5 from Tiger-heli's webpage. Part of the mame.ini for Mamewah: --- Code: ---### mame.ini (mamewah v1.62) ### emulator_title M.A.M.E. ### List Generation Settings ### rom_path C:\mame\roms rom_extension zip dat_file nms_file catver_ini_file c:\mame\catver.ini list_generation_method rom_folder_vs_listxml ### Execution Settings ### pre_emulator_app_commandlines c:\johnny\j5.bat [name]{nodosbox}{safelaunch} emulator_commandline c:\mame\mame.exe [name]{autodosbox}{safelaunch} post_emulator_app_commandlines general_app_commandlines --- End code --- The J5.bat file: --- Code: ---c: cd\johnny start johnny5.ahk %1 %2 %3 %4 --- End code --- My Johnny5.ahk: --- Code: ---#SingleInstance force #Persistent ; The asterisk prefix makes the remapping more complete on XP/2k/NT. For 9x systems you can remove it. DetectHiddenWindows, On ScreenState=0 ~p:: { if p_pressed = 1 p_pressed = 0 else p_pressed = 1 } return ~S:: ~1:: ~2:: ~W:: { if p_pressed = 1 { If ScreenState = 1 { send, {Escape down} send, {Escape up} WinActivate,%Title% WinRestore,%Title% WinActivate,%Title% WinWaitActive,%Title% ScreenState=0 } else { WinGetActiveTitle, Title J5=Johnny5.exe %1% -ahk 1000 if 0 >1 J5=%J5% -clone %2% if 0 >2 J5=%J5% -driver %3% Run,%J5%, c:\johnny, max ScreenState=1 } } } return ~Escape:: { if ScreenState=1 { WinActivate,%Title% WinRestore,%Title% WinActivate,%Title% WinWaitActive,%Title% ScreenState=0 } else { ExitApp ; Assign a hotkey to terminate this script. } } return --- End code --- Any help would be great :) |
| Howard_Casto:
My first suggestion would be to update your script, a new one is out. Input past the end of file generally means a corrupted file was read. You need to figure out on which games it's doing this and post all related cfgs for said game. |
| whatisk:
--- Quote from: Howard_Casto on May 21, 2006, 10:29:35 pm ---My first suggestion would be to update your script, a new one is out. --- End quote --- I did download the latest script from your site when getting Johnny5 2.5, however when I looked at it, there didn't appear to be a section where the keys that call Johnny5 once P is pressed are defined. As I know very little about ahk scripts, I went back to the one I posted. I would assume that perhaps the controller screen comes up straight away when P is pressed with the new script? I will do some more experimenting and find out which games are doing it and post any configs for them I can find. Thanks Howard :) |
| whatisk:
Managed to get some time last night to have a bit of an experiment and it looks as though I'm getting the error on any game that is a clone. Tried a dozen or so clones and every one I tried gave me the run-time error 62. Surely all of the cfg files for the clones can't be corrupt ??? Here is the cfg file for one of them (Choplifter bootleg) - hopefully this is the correct file to post: --- Code: ---<mameconfig version="10"> <system name="chplftbl"> <input> <port type="P1_BUTTON2" mask="2" defvalue="2" value="2"> </port> <port type="P1_BUTTON1" mask="4" defvalue="4" value="4"> </port> <port type="P1_JOYSTICK_DOWN" mask="16" defvalue="16" value="16"> </port> <port type="P1_JOYSTICK_UP" mask="32" defvalue="32" value="32"> </port> <port type="P1_JOYSTICK_RIGHT" mask="64" defvalue="64" value="64"> </port> <port type="P1_JOYSTICK_LEFT" mask="128" defvalue="128" value="128"> </port> <port type="P2_BUTTON2" mask="2" defvalue="2" value="2"> </port> <port type="P2_BUTTON1" mask="4" defvalue="4" value="4"> </port> <port type="P2_JOYSTICK_DOWN" mask="16" defvalue="16" value="16"> </port> <port type="P2_JOYSTICK_UP" mask="32" defvalue="32" value="32"> </port> <port type="P2_JOYSTICK_RIGHT" mask="64" defvalue="64" value="64"> </port> <port type="P2_JOYSTICK_LEFT" mask="128" defvalue="128" value="128"> </port> <port type="COIN1" mask="1" defvalue="1" value="1"> </port> <port type="COIN2" mask="2" defvalue="2" value="2"> </port> <port type="SERVICE" mask="4" defvalue="4" value="4"> <defseq type="standard">KEYCODE_F2</defseq> </port> <port type="SERVICE1" mask="8" defvalue="8" value="8"> </port> <port type="START1" mask="16" defvalue="16" value="16"> </port> <port type="START2" mask="32" defvalue="32" value="32"> </port> <port type="DIPSWITCH_NAME" mask="1" defvalue="0" value="0"> </port> <port type="DIPSWITCH_NAME" mask="2" defvalue="0" value="0"> </port> <port type="DIPSWITCH_NAME" mask="12" defvalue="12" value="12"> </port> <port type="DIPSWITCH_NAME" mask="16" defvalue="16" value="16"> </port> <port type="DIPSWITCH_NAME" mask="32" defvalue="0" value="0"> </port> <port type="DIPSWITCH_NAME" mask="64" defvalue="0" value="0"> </port> <port type="DIPSWITCH_NAME" mask="128" defvalue="128" value="128"> </port> <port type="DIPSWITCH_NAME" mask="15" defvalue="15" value="15"> </port> <port type="DIPSWITCH_NAME" mask="240" defvalue="240" value="240"> </port> </input> </system> </mameconfig> --- End code --- I tried making a copy of the chplft cfg file and renaming it to chplftbl but still received the runtime error... Non-clone games appear to work fine though :banghead: edit: changed title now that I have more of an idea what is causing the error |
| Howard_Casto:
Sorry man, but that's not your problem. I tried the game you posted and even used the cfg file you posted and everything ran great. I have no doubt that it's releated, but I don't think that there is a clone-specific error. My guess is whatever you are using to feed the script data isn't setup properly. you should launch the script like this: ================================== j5.ahk romname parentname driver emulator ================================== Of course you don't have to send all three but you do have to send them in order and you do have to send a romname no matter what. Also notice I didn't mention tacking on the "-driver" and "-cloneof" tags with the data. That stuff is tacked on inside the script to make things as painless as possible. |
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