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Keywiz help needed
Fozzy The Bear:
--- Quote from: kiddk1 on May 09, 2006, 10:24:47 am ---Coin 1 & coin 2 ( i think only one of these is necessary please correct me)
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Yes... that is pretty much correct for around 98% of games... although there are some that require a specific separate player 2 coin input. Mine are actually wired to the coin door on my machine. This is probably the most authentic looking and feeling way of doing it. However, on my machine you can either insert a coin or you can just press the coin reject, to get a credit.
--- Quote from: kiddk1 on May 09, 2006, 10:24:47 am ---I am also wiring a 4 way joystick but I assume I can wire that with the same connections as the 1player 8way.
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YUP! Absolutely correct..... you just wire the 4 way up to the same connections as your 8 way.
Best Regards,
Julian (Fozzy The Bear)
Tiger-Heli:
Good info so far, just wanted to add a couple of things:
Shazaaam! (typically) requires a dedicated button on the KeyWiz, but does not rob an input - you still have 32 total inputs, but you would have 33 buttons if they were all used (counting joysticks as buttons).
The KeyWiz default codeset is very well designed for MAME. You can probably use it and just adjust your frontend to use the remaining unused default inputs.
If you don't want the default codeset, the KeyWiz will reset to it on re-boot, but you can then load a custom codeset by placing a shortcut to the KeyWiz software in the startup folder.
You can actually have more than 15 codesets. Been a while since I've done it, but it involves something like the following (unfortunately, I don't have the software on this machine, so can't verify): Program the desired codeset and save it as (for example) Codeset M. Locate and copy the Codeset M (M.kwz ???) file and rename it something like daphne.kwz (extension ???). Call daphne.kwz instead of M.kwz from your command-line shortcut (batch-file, for all you DOS-literate types).
You can add a virtually unlimited number of codesets this way.
My opinions on buttons (Red - Not recommended, Yellow - Marginal, Green - Required :cheers:
0-service coin - Don't think I've ever used this, even on the keyboard
F1-raster special effects - Same as above.
F2-Test service which I may not include - Used once or twice on the Williams games, only on initial setup. Would at most assign this to a Shazaaam function, if that.
6 buttons on each joystick for street fighter bringing the total so far to 12 - Agreed, in fact, consider 8 buttons per joystick if you plan on using console (Nintendo, etc.) emulators, although I prefer gamepads for these.
Tilde - Very rarely used, could be on a Shazaaam! function, IMHO
tab, enter - Kinda mixed feelings on these. I didn't plan to include them, but my pinball flippers mapped to them since I use the default codeset, and I ended up using them quite often. Recommend putting them somewhere that they won't get accidentally activated.
pause - Definitely
F3 reset - Pretty dangerous to have on a cab. Make sure it can't be pressed accidentally
backspace & Home used for Gameex to get back to main screen and backspace to previous screens - I don't use GameEx, but if you do and feel you will need them, I would include them.
1P, 2P - Definitely
Coin 1 & coin 2 ( i think only one of these is necessary please correct me) - As Fozzy said, most games can get by with only one, but I would include both, just to not eliminate games from the cab for lack of one input
I am also wiring a 4 way joystick but I assume I can wire that with the same connections as the 1player 8way- As Fozzy said, yep.
Not mentioned - Esc or some way to end the emulator. Recommend setting this as a combination of two other buttons or Shazaaam'd off the Pause key.
HTH!
emerica:
--- Quote from: kiddk1 on May 09, 2006, 10:24:47 am ---backspace & Home used for Gameex to get back to main screen and backspace to previous screens
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Button 3 for player one acts as a backspace button in gameex and as for the home button, it is located in the upper right hand corner of the screen. All you would need to do is use the joystick to highlight it and press player one start button to execute it. Player one start button acts as the enter or foward button in gameex. So those are two more buttons that you would be able to lose on your control panel.
kiddk1:
--- Quote from: Fozzy The Bear on May 10, 2006, 03:26:52 am ---
--- Quote from: kiddk1 on May 09, 2006, 10:24:47 am ---Coin 1 & coin 2 ( i think only one of these is necessary please correct me)
--- End quote ---
Yes... that is pretty much correct for around 98% of games... although there are some that require a specific separate player 2 coin input. Mine are actually wired to the coin door on my machine. This is probably the most authentic looking and feeling way of doing it. However, on my machine you can either insert a coin or you can just press the coin reject, to get a credit.
--- Quote from: kiddk1 on May 09, 2006, 10:24:47 am ---I am also wiring a 4 way joystick but I assume I can wire that with the same connections as the 1player 8way.
--- End quote ---
YUP! Absolutely correct..... you just wire the 4 way up to the same connections as your 8 way.
Best Regards,
Julian (Fozzy The Bear)
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I wanted to wire mine thru the coin door but was lost, on the coin door I have 2 wires a white and a white with a black stripe, are these the ones i use for wiring?
kiddk1:
EXCELLENT adivice guys, I am definitely going to shazaaam alot more keys and possibly eliminate some. I have a much better understanding just reading what you guys have said. One more question, if I install a trackball(Happs controls), does it act as a mouse also?