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TopGun LCD - Yes another thread

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BioFreak:

Hey freaks,
So I've "finally" got my gun up and running, tracking is great and play time has been lots of fun. So why am I posting another thread about this gun, because try and try again I've not been able to get any of the Non trigger buttons to work in Mame32 while playing a game.

I'm running the latest Mame32 build, the latest SMOG drivers,
when I click all of the buttons with SMOGs ctrl panel open the buttons are registering so they are working.

Here is what I want to do.
Want the start button on the gun to map to player 1 start (mapped to key 1 in Mame32),
the sel button to map to p1 coin (mapped to Key 5 in Mame32)

I have tried to map the keys in the ctrl panel and had no luck,
I've tried remapping the keys in Mame32 no luck.

Just as an FYI right now I'm playing mostly Police Trainner and Terminator 2.

Anyone know what I may have done wrong to cause this to not work?
Does anyone have a functional configuration of buttons and keys that this is actually working with?

Having to be 3-5 feet away from my monitor/cabinet it's not really convenient to have to keep running back and forth between my shooting location and the cab to add "coins".

On a side note:I connected this gun to my xbox this weekend
and played silent scope just for fun and it worked flawlessly

Thanks for the help.
Later.
Biofreak

destructor:


--- Quote from: BioFreak on May 03, 2006, 10:09:04 am ---I have tried to map the keys in the ctrl panel and had no luck,
I've tried remapping the keys in Mame32 no luck.

--- End quote ---
How you remap keys in MAME? Run game, press TAB and enter to Input configuration?

Cananas:

Mame only recognizes fourth mouse buttons. I think this is not THE limit, but a limit. I think this is because until LCDTopGun,  the one gun that works great with Mame was the ActLabs Gun. This gun only have 2 buttons, but to obtain a two players game, ActLabs made the dual lightgun: One gun have the button1 and 2 of a mouse and the other gun have the button3 and button4 of the mouse that simulate. Maybe Derrick could fix this, if the people want.. ;)

Actually, with the lastest Smog drivers, I have one trigger to button1, B button to button2 and A and the other trigger button3. Also have the shot offscreen reload mapped to button2. The Select and Start Button of the gun are the button4 and button5.

With this configuration, I can reload pressing the button B or shooting offscreen (with -shootoffscreen reload option of Mame activated) and can throw the bombs in Operation Wolf with button A or second trigger.

I can remap in Mame even the button4 (select button in the gun), but not the button5, because the limit.

MacroX:

"The one gun that works great with Mame was the ActLabs Gun"

Who will agree with this point ???
Sorry, I don't think so.

ActLabs Gun, when the gun aim to the left handside, the cursor would
be move to the right handside always. and so many other limted by which gun.





--- Quote from: Cananas on May 03, 2006, 01:25:49 pm ---Mame only recognizes fourth mouse buttons. I think this is not THE limit, but a limit. I think this is because until LCDTopGun,  the one gun that works great with Mame was the ActLabs Gun. This gun only have 2 buttons, but to obtain a two players game, ActLabs made the dual lightgun: One gun have the button1 and 2 of a mouse and the other gun have the button3 and button4 of the mouse that simulate. Maybe Derrick could fix this, if the people want.. ;)

Actually, with the lastest Smog drivers, I have one trigger to button1, B button to button2 and A and the other trigger button3. Also have the shot offscreen reload mapped to button2. The Select and Start Button of the gun are the button4 and button5.

With this configuration, I can reload pressing the button B or shooting offscreen (with -shootoffscreen reload option of Mame activated) and can throw the bombs in Operation Wolf with button A or second trigger.

I can remap in Mame even the button4 (select button in the gun), but not the button5, because the limit.

--- End quote ---


PhoneLine:

I'm currently using advance mame and am able to map all 5 buttons using it.  I've got the select button set up as a credit and start as game start for players 1 and 2 indivudually.

Still using it with 104, as Advmame 105 has yet to come out, so playing just LE and LE2 via regular mame 105 as that version has the offset problem fixed with the aiming, but aside from that Advmame has been working very well with the LCD Topguns.  Should be even better when advmame 105 does show up I hope.

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