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Modular Panels - Button layouts

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trcroyle:

I'm starting to assemble modules for my modular cocktail cabinet. So far I

KenToad:

Usually, number of buttons isn't the way to go modular.  You can play most single, double or triple button games just fine with a six button Street Fighter layout.  What you can't do is have a perfect funtioning four way joystick, eight-way, spinners, yoke/steering wheel, etc. all on one panel comfortably. 

Search for modular in the project announcements section.

Good Luck,
KenToad

Buddabing:


--- Quote from: trcroyle on April 25, 2006, 02:11:28 pm ---I'm starting to assemble modules for my modular cocktail cabinet. So far I
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KenToad:


--- Quote from: Buddabing on April 25, 2006, 03:00:12 pm ---
--- Quote from: trcroyle on April 25, 2006, 02:11:28 pm ---I'm starting to assemble modules for my modular cocktail cabinet. So far I
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trcroyle:

It's entirely for aesthetics. I just don't like having extra buttons around that don't do anything.

That said, I'm not looking for any absolute authenticity here either. I figure I can make my three button panel sort of arced and add on the single button (already placed lower) and have a decent Neogeo setup with a little fiddling in the input menu. I'll probably do a couple of extra two button panels that line up with the six button for console games, too. Just in case.

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