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| Can someone create a CP template for me? |
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| zaphod:
Testing the layout on a cheap piece of plywood is recommended by me, too. That's my test template that Swampy attached and my final layout was changed because of what I found when playtesting. I didn't like the dedicated three mouse buttons and the seventh player button. I also tweaked locations a bit, too, but that was only possible by 'playing' around with a test board and seeing how my arm fell, etc. |
| teef two:
With that panel size there is no way you are going to be able to accomodate a six button layout. I did a test layout for you in visio using four buttons per player. My concern would be the access to the player one buttons when using the trackball. Problem is the trackball mounting plate footprint is so large it really restricts your options. Perhaps you might want to consider a seperate trackball panel. Anyway, for what it's worth, heres the visio layout I produced. |
| Ninten-doh:
teef two, Thanks for making the mock up. I would like to keep the width at 23 7/8", but the depth can go deeper than 7.5". I did a mock up in Paint Shop Pro that I don't have here at the office, but it's about 9" deep or so. Dropping the trackball down then gives me a little space so that I don't hit the player 2 joystick (as much). I then put the Player 1 and Player 2 buttons in the space above the trackball, and got rid of the Pause & Exit (will put those on the front of the CP, along with the Coin 1 and 2 buttons. By any chance do you know of any non-Fighting games that I would be unable to play with only 4 buttons? |
| teef two:
I think to fit that in you'll have to go to around 12 inches depth to make it comfortable. If you did that you could place buttons either side of the trackball and have a 3 over 2 button layout for P1 and P2. Cutting in on the corners would make it less imposing as well rather than a huge brick shape. As for games needing more than 4 buttons, being old school the one I would miss is asteroids but that has a very specific layout anyway. Other than that the vast majority of non fighters require two or three buttons. Very rarely has an older game gone beyond those. Can't speak for more modern games as I stopped playing in the arcade after around 1987! |
| Ninten-doh:
--- Quote from: teef two on April 19, 2006, 10:56:54 am ---If you did that you could place buttons either side of the trackball and have a 3 over 2 button layout for P1 and P2. --- End quote --- Sorry for being dense, but I'm having a hard time visualizing this. How could you now have 3 over 2? |
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