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ActLab guns with the new mame (v0.105)

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Farmboy90:

Has anyone gotten the ActLab gun set up and working with the new mame, v0.105?

I tried last night and could not make it work.  The gun shoots icons in XP and seems to work well in windows.  But when I load up Mame and try Operation Wolf the cursor never moves.  I remap the trigger and grenade buttons and those work fine.  I can fire shots and throw grenades, but the cursor will not update when I pull the trigger.

The in game setup mapped my trigger and grenades to MOUSE_5, so I figured I would need to get Lightgun Analog X/Y to map to mouse 5 as well.  Since you can't do that in the game I tried to modify the opwolf.cfg.

No matter what I used, MOUSECODE_5_ANALOG_X, MOUSE_5_X, etc... Nothing worked.

I also tried different combinations of mame.ini device settings like:

mouse                      0 and 1 (tried both)
lightgun_device        none/mouse/lightgun  (tried them all)

Any ideas what is going on?




ahofle:

Can you try moving your actual mouse swiftly for the x/y mame in game setup stuff, then exit and edit the CFG and change the mouse number value to 5?  I was a little confused as well -- my trackball wouldn't work at first, until I realized I had to go in a remap everything because it was now being detected as MOUSE2 for some reason even though it's the only mouse device currently connected?!?  What is mouse1 I wonder hehe. 

I will try and hook up my act labs guns this weekend and see what I find also.


Farmboy90:


--- Quote from: ahofle on April 14, 2006, 01:08:46 pm ---Can you try moving your actual mouse swiftly for the x/y mame in game setup stuff, then exit and edit the CFG and change the mouse number value to 5?  I was a little confused as well -- my trackball wouldn't work at first, until I realized I had to go in a remap everything because it was now being detected as MOUSE2 for some reason even though it's the only mouse device currently connected?!?  What is mouse1 I wonder hehe. 

I will try and hook up my act labs guns this weekend and see what I find also.


--- End quote ---

Yeah this is what I did.  I wiggled the trackball and edited that value.  It did not work.  I also went in and remapped it using the spinner and changed that value as well.  Still no luck.

What is weird though is that MAME recorded different strings when I did that.  As a test, for the analog x axis, I spun the trackball.  Then I went to the analog y axis and spun the spinner.  Then I exited and looked at the .cfg file.  Oddly the values were totally different!!  It was something like MOUSCODE_2_ANALOG_X for one thing, and MOUSE_4_Y for the other.

I mean the strings aren't even close to each other.  Another weird thing is that when I changed MOUSECODE_2_ANALOG_X to MOUSECODE_5_ANALOG_X, MAME stopped recognizing the value. 

So when I went back into the game, after editing the value to 5, the in game setup said n/a.    :lame:   I laughed at this since MAME was the one who chose this to begin with, and now all of a sudden it is invalid??  WTF??    :dizzy:

I think the new mame has a bug or something.

Anyway, if you could let me know what strings are in your .cfg that would be great.   Also post your mame.ini if you can.

Thanks!

Derrick Renaud:

http://derrick.mameworld.info/lightgun/Act_Labs_Light_Guns_on_XP.html

Farmboy90:

By the way I using mame (not mame32) launched from mamewah.  Not sure if that matters, just thought I would point it out.

Derrick, thanks, I will try it out tonight and let you know.

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