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| As Gamers, your thoughts on new arcade games. |
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| Andy_WildSnake:
"Wild Snake - it's likely alot of people are browsing your website from work and won't download till they get home. " Ah, I see. :D REM: Andy please. WildSnake is the name of the company. Simple Andy username was busy so... ;) |
| MYX:
--- Quote from: Andy_WildSnake on April 11, 2006, 03:03:58 pm ---"Wild Snake - it's likely alot of people are browsing your website from work and won't download till they get home. " --- End quote --- that is my situation. |
| romperwomb:
--- Quote ---Yeah, that is kind of sense I'm getting. Which I think is ok. I don't think I would pay 20 dollars either unless it's an awesome game. Like a Street Fighter remake with online play Smiley. --- End quote --- Not a "remake" - more like a mash-up, but I recently came accross this: http://www.streetfighteronline.com/ I just recently got my cab on-line and plan to try it out. |
| oNyx:
--- Quote from: MYX on April 11, 2006, 11:15:29 am ---[...] --- Quote from: tetsu96 on April 11, 2006, 10:38:49 am ---I don't think there's enough of us to warrant a developers full attention for such a low price point. --- End quote --- Dude, I am not asking for HALO. I am asking for the simplicity of the 80's games with better sound and graphics. Developers have much better tools to work with than the folks that were developing in the 80's too. --- End quote --- Its true that its nowadays easier then ever to create a game. You can use a nice managed language (instead of asm) and media wise there are almost no restrictions. However, the problem is that you dont have a big team (often its only a single person who does everything) and that the budget is also often very low or non existant. Doing one of those AAA games you can find in the bargain bin would take a single person over hundret years (fulltime). There are also lots of unspectacular ones which would take over 400 years. Like that dull F1 racing game from 2000. All those gains get pushed back a little tho. Like you end up writing a way more complex program just because it became so easy and you also spend more time on the graphics, because there are actually some details. Or music... now you really need some and sound effects are supposed to sound like something real. Well, thats how it is. Time is the limiting factor and usually you cant afford spending more than 1-9 months on a project. |
| Kremmit:
Jumping back to the original topic, I'd personally be most likely to cough up actual cash money for games that make use of the less common controls- Steering Wheels, Trackballs, Spinners, Analog Joysticks, Flight Yokes, Lightguns, etc. The reason being, there are just two many joystick and button games already available for free, legalities aside. But I'd seriously consider paying for a good game I could play with a flight yoke, or a spinner. Or even crazy stuff like a spinner in one hand, and a joystick in the other (try Aztarac!). Or whatever, the point is, I would pay money for something that I don't already have too many of. Joystick games, I've got too many of. This isn't as hard to implement as one might think, either. 360 degree wheel, spinner, and trackball games all just need mouse control enabled. Analog joystick, 49-way, and Flight Yoke games all just need to make use of the analog controls on a PC gamepad or joystick. Games using these controls can also have digital inputs enabled, so that they're still saleable to joystick & button gamers, they just need to make use of the better controllers when available. Now, I would consider paying for a joystick & button game, if somebody comes up with something truly original. But lately, it seems like shareware makers mostly just do the same game styles over and over again. I just can't see paying $10-$20 for a game where my airplane/spaceship shoots up wave after wave of enemies while the background terrain scrolls under me, you know? Ditto for a game where shapes/colors drop from the sky and I have to try to stack/match them up. There's just too many of those out there already, why should I pay for more? Come up with something I haven't seen before, and you've got my attention. --- Quote from: tetsu96 on April 11, 2006, 10:38:49 am ---I don't think there's enough of us to warrant a developers full attention for such a low price point. --- End quote --- There don't have to be enough of us. It would be insane to create games from whole cloth just for emulation cab owners, for sure. But all developers need to do is take us into account when designing the games they release for all the other PC gamers, in order to add us to their potential customer base. All the developers need to do is make sure their game's controls *can* be set to MAME defaults, and that all menus, title screens, etc. can be dealt with using the basic controls found on an emulation cab, and allow a 640x480 (or lower) video mode. They can do more, (like a mode that uses credits, bypasses the menus, etc., and making use of analog and/or mouse input would be a big plus) but that's all it takes to add our community to the list of potential customers. As to the price point, it's up to them whether they wish to sell their product at that price, and I doubt that decision will be made on the basis of whether the games are made cab-compatible. |
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