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As Gamers, your thoughts on new arcade games.
ArcadEd:
Yeah, as far as specs go, it was the reason for my recent post asking what kind of specs people have in their cabinets. There as nothing under a 1ghz. Most of the 2d games I see by small dev houses range in the 500-600mhz range for requirements.
There really isn't a way to get around the windows thing. We ask them to develop for DOS or Linux because the market is so small. What I am hoping they do is develop the game for PC, and then port it over to the home arcade setup. That would be ideal.
I'm glad to see there is some interest in this.
MYX- I know of one game in development right now that has robotron type gameplay, but uses the trackball and joystick as one of the controller configs. I won't say which one, as I'm not sure the author wants to reveal that yet ;).
Keep the comments coming, lots of knowledge here :).
RayB:
Small niche market, and to top it off they are saying they wouldn't pay $20. Yet $20 seems to be the magic number that works for the casual games market.
Profitability aside, we HAVE seen people set up non-arcade emulators in their cabs. We HAVE seen people try and get Flash games working on their cabs (such as the "New Metal Slug" Flash game). So yes there's some demand. Would they pay and how much? So far it sounds like they want bargains.
Personally, I'd love some modern looking games but that took advantage of specialized controls, like a spinner, or two joysticks. I'd love to have a spinner-compatible Zuma or TumbleBugs.
But then the question of how much. I wouldn't pay $20 just to have one of those games on my MAME cab. Nope.
ArcadEd:
--- Quote from: RayB on April 10, 2006, 11:27:53 pm ---Small niche market, and to top it off they are saying they wouldn't pay $20. Yet $20 seems to be the magic number that works for the casual games market.
Profitability aside, we HAVE seen people set up non-arcade emulators in their cabs. We HAVE seen people try and get Flash games working on their cabs (such as the "New Metal Slug" Flash game). So yes there's some demand. Would they pay and how much? So far it sounds like they want bargains.
Personally, I'd love some modern looking games but that took advantage of specialized controls, like a spinner, or two joysticks. I'd love to have a spinner-compatible Zuma or TumbleBugs.
But then the question of how much. I wouldn't pay $20 just to have one of those games on my MAME cab. Nope.
--- End quote ---
Yeah, that is kind of sense I'm getting. Which I think is ok. I don't think I would pay 20 dollars either unless it's an awesome game. Like a Street Fighter remake with online play :).
I like the gamepak idea. Maybe I'll that past some developers that have more than one game to offer.
tetsu96:
--- Quote from: ArcadEd on April 10, 2006, 11:34:36 pm ---
--- Quote from: RayB on April 10, 2006, 11:27:53 pm ---Small niche market, and to top it off they are saying they wouldn't pay $20. Yet $20 seems to be the magic number that works for the casual games market.
Profitability aside, we HAVE seen people set up non-arcade emulators in their cabs. We HAVE seen people try and get Flash games working on their cabs (such as the "New Metal Slug" Flash game). So yes there's some demand. Would they pay and how much? So far it sounds like they want bargains.
Personally, I'd love some modern looking games but that took advantage of specialized controls, like a spinner, or two joysticks. I'd love to have a spinner-compatible Zuma or TumbleBugs.
But then the question of how much. I wouldn't pay $20 just to have one of those games on my MAME cab. Nope.
--- End quote ---
Yeah, that is kind of sense I'm getting. Which I think is ok. I don't think I would pay 20 dollars either unless it's an awesome game. Like a Street Fighter remake with online play :).
I like the gamepak idea. Maybe I'll that past some developers that have more than one game to offer.
--- End quote ---
Isn't Flexarcade already doing something along these same lines? I seem to remember the "content delivery network" being one of their things, and them courting developers for arcade oriented developers. In fact, reflexive and the richochet games are already on board.
If anyone has a line on their pricing, bring it to this thread. I'm guessing at least $50-$100 per title as the games are meant for commercial arcade use, but I don't know this.
Probably going to get the developers make their games "cabinet compatible" would be better for their intended audiences but I wonder if the interest would be high enough for them to see it through - even for a community as great as this one.
Not to mention that the quality among developers varies and not even all "professional" games by indies have a high level of consistency and polish... But even as a pessimist I'd love to see something like this gain traction. Especially for some shooters for vertical monitors (why do so many vertical jap shooters have no option for monitor rotation? *sigh*).
ArcadEd:
Interesting, I had never heard of Flexarcade until right now. My future plan were considering coinop with these games, but that was way off and glad to see someone else had the same vision.