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Fighting games

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CartmanDP1:

wow that is awesome, just the other day i had to look up moves for street fighter, this is really a great idea, but I'm not really sure how mame32fx works, i downloaded and installed everything but can this be run from mamewah, and if not is there another program that supports command.dat that can?

kowal:

http://home.comcast.net/~plotor/


CartmanDP1:

http://forum.arcadecontrols.com/index.php?topic=14691.msg114639#msg114639  no answers here

http://forum.arcadecontrols.com/index.php?topic=36527.0 dead end here

Any new developments?

jelwell:


--- Quote from: CartmanDP1 on April 10, 2006, 04:45:51 pm ---http://forum.arcadecontrols.com/index.php?topic=14691.msg114639#msg114639  no answers here

http://forum.arcadecontrols.com/index.php?topic=36527.0 dead end here

Any new developments?

--- End quote ---

This might not help but you don't have to show the GUI in order to run a game. mame32 can run as a command line application.

mame32 ccastles

That'll load Crystal Castles without showing the frontend/GUI-game-selector-junk.

I run EKMame which is a variant of MAME32Plus - so I'm sorta assuming that they work similarly. One problem, though, is that the ini file for the GUI version is named different than the ini file that is used when loading via the command line. For me that means, instead of EKMame32UI.ini (? can't remember the exact name right now) it now loads mame.ini - which means the changes I make using the frontend won't apply to the command line runs - until I rename/copy that file. Also the GUI ini file might be located in a subdirectory while, if run via a command line, the ini file probably needs to be in the same directory. There's some way to generate a new clean ini file if you can't figure out which one it's using. "mame32 -cc"? I can't recall.

Since I use a frontend (mamewah) it doesn't really matter if I have a "command line" mame version or simply a version that will run using the command line.
Joseph Elwell.

Lilwolf:

I use mameplus and love it (command line version). 

I keep wanting to get in to the code and see if I can get single keys to launch this (and other functions like history).  I would love a single button to pause the game, and pull up the cheat sheets.  It would really help in a bunch of games. 

The other single button I want to create is on button press I want to unthrottle and set the frame skip to 12... then on release it would throttle and skip back to where it was before...  I would love this feature added.

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