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| quarterstringer:
--- Quote from: clhug on April 17, 2006, 07:11:17 pm ---I like that diamond idea for P3&4. I'll have to think about that. The only down side I see is that it would make it more difficult to add more buttons later if I ever found a reason to (assuming I'd want to end up with the 2x3 format for 6 buttons in the end). But I'll definitely consider it. --- End quote --- Instead of doing a diamond with buttons at 45 degrees, try a flatter diamond style. Sort of like this, but without the big spaces between the buttons. O O O O Then you can add two more buttons to the bottom row. O O O O O O |
| RobotronNut:
there are a bunch of games that originally used the thumb and first 2 fingers of your right hand, e.g. defender, asteroids, blasteriods, gravitar, space duel, etc. and which play the best in using those fingers (IMHO). you can use the lower-left, top-middle, and top-right buttons of a 6-button group, but i don't like having the extra buttons in my palm. i prefer the 7-button group for these games. |
| clhug:
I just today thought of a reason for doing the 4 buttons on P3&4 as a row of 3 and a single below, like this... o o o o instead of the square or diamond. That is to be consistent with P1&2 controls for 4 player games. I'm guessing most people have their 6 buttons for P1&2 set up as... 1 2 3 4 5 6 With the square on P3&4, button 4 is now button 3 and button 5 is now button 4. So for any one user to be able to go between P1&2 or P3&4, it would make sense to me that the buttons for P3&4 should be similar to 1&2. I realize that I could remap, or even install the buttons for P1&2 to match P3&4 but I think that would be more work. And I suppose somebody who plays a lot could easily change between the different button layouts for different players, but I want friends who come over to play to be able play any player they want. So it may not look the best, but I think for playability consistency I'm going with 3 & 1 on P3 & P4. |
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