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New arcade hardware - poll
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rohan:
I vote for the Q-bert knocker; man does that bring back memories... :cheers:
Gatt:
(Some thoughts from a newbie arcade controller builder)

1. Would really rock,  be interested in that.

2.  Would be very nice,  I think I'd even pre-order that if it came down to pre-orders to get the funds to manufacter.

3.  While interesting,  I think I'd end up passing on this one,  because for me I'm interested in what supports the widest possible range,  and am using 49-ways.  Down the road,  when I get more adventurous and start doing modular panels,  this would be a definite buy,  and I guarantee it would be a hit product especially if more support was available.

4.  Would be a "Must buy" along with 1 and 2,  and another I'd pre-order.

Some other thoughts,  from a "Newbie".

5.  An easy to use USB LED part.  I've looked at the current offerings,  and they are most certainly usefull,  but they all seem to have the drawback of requiring extensive knowledge to use properly.  I'm electrically clueless and would be interested in a version that you just wire everything in to obvious ports without having to worry about capacitors(Resistors?).

6.  Would be very nice if some form of "LED" type display board could be built that mount on top of or nearby a cabinet that would display current scores and hi-scores,  similiar to the one used by Dragon's Lair.  Wired in USB. 

7.  Shifter,  haven't seen many/any models out there.

8.  (Really wishfull thinking) Prebuilt modular interface.  IPAC would wire into a female end and each panel would wire into a male end,  with some manner of identifing each panel in the male end such as a "Master set of pins".  Would then just be a matter of unplug/plug.  Think of it kinda like an IDE cable,  where the first,  say 8 positions would be used to identify the panel,  and then the remainder would be used to wire in each controller.  I don't even know if it would work,  or if it could be done,  just thinking here on what could be usefull.
Hurray Banana:
I'd love to have all 4 but in order of want, it would be

Number 1
Number 4
Number 3
Number 2


--- Quote from: Gatt on March 26, 2006, 01:29:38 am ---
6.  Would be very nice if some form of "LED" type display board could be built that mount on top of or nearby a cabinet that would display current scores and hi-scores,  similiar to the one used by Dragon's Lair.  Wired in USB. 

--- End quote ---

That would also be pretty nice to have, especially if it could be linked to VP
Fozzy The Bear:

--- Quote from: Derrick Renaud on March 25, 2006, 03:08:31 pm ---1.
Racing wheel that allows you to switch between 270 degree and free-spin 360.

--- End quote ---

YES!! want it now, as long as the postage to ship it worldwide didn't kill it!

Plus Star Wars / Road Blasters Yoke.... again as long as the postage didn't kill it.

Best Regards,
Julian (Fozzy The Bear)
Derrick Renaud:
Just to clear up some issues.

I have no plans on making these myself.  But I have been recently contacted by a company interested in producing MAME compatible products.  They wish to remain nameless at the moment.  They would like to know what people are interested in, and then they would study the feasibility of it.

Shipping/duty costs are not the fault of any company making a product.  Unless their handling part of the fees are high.

I have no interest in adding anything that does not have to do with emulating devices found on the actual arcade games.  So LCD instructional signs that interface with MAME will never be accepted in the official build.  It has nothing to do with the original hardware, sorry.

I am aware that some of my suggestions require code updates to MAME.  Such as the knocker.  This should not be a problem, once a standardized product exists.

And yes, shifters should be on the list, but that involves removing every game hack that currently exists.  Possibly breaking a lot of games.  Unfortunately I don't like spending my time breaking and fixing stuff.  So this one is low on my list.  Sorry.

Remember, I have just got sidetracked by the input issue.  It all started with some tests I was running on my trackball, which I have yet to report on.  Then I noticed how RAWMOUSE could easily interface with the current code.  And yes, everything I have been blamed for in adding it, was already there with the current joystick/multi-mouse code.  It has more to do with MS's lack of a decent interface, then anything to do with MAME.  But I take full responsibility for XP users now noticing the issue.

Today, I'm going to finally get back to the trackball problem that started this all.  I will report on this when I have confirmed my ideas.  It has nothing to do with MAME code, but how mice report data.

And of course one day, I do have to get back to coding discrete sound.   ;D

D.
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