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| big daddy:
--- Quote from: Mark70 on March 28, 2006, 08:04:29 pm ---So is everyone saying that they ignore the two run buttons? and only use the one run button and the action button? I'm going to have to fire up mame and go check klov. I'm sure I remember there being three buttons in the tab menu to configure. What I'm getting out of this is that you use multiple fingers on one hand to run on one button only, and hover the other hand over another button which is the action button. --- End quote --- yes, there are 3 buttons (2 run and 1 action). But what everyone is saying is that you only have to use 1 of the run buttons. I had never been able to get passed the hurdles before I read this thread. Now I went in the other day and using the 3 finger technique on 1 run button was within a couple of games able to get to the high jump. I've also managed to get the high scores (which I had never even been close to...I'd barely qualified before) :) I just do a running/tickling motion with the 3 fingers on the one button and get a pretty good rate of speed up. I use my other hand to hover over the action button for when its needed. |
| ekopp2:
There's an alternative to the two finger technique that results in slightly faster times. However, it's painful after a few series.... Instead of "drumming" your fingers on the run button, make a "rake" with the first and third fingers of your dominant hand. You only need to hit one of the run buttons, as mentioned above. To run, shake your hand from side to side over the run button so that your two extended fingers will rapidly strike the button as your hand moves back and forth. My best times: 100m 7.72s Long Jump 9.58m Javelin 95.68m Hurdles 9.82s High Jump 2.45m The hammer throw doesn't require the run button. The trick to this event is to watch the progress meter at the bottom, rather than the hammer thrower. When the progress meter reaches midway through the last segment, hit the throw button. If you are "in bounds", you'll be 90+m (99m for optimal angle) |
| LPZ:
--- Quote ---The hammer throw doesn't require the run button. The trick to this event is to watch the progress meter at the bottom, rather than the hammer thrower. When the progress meter reaches midway through the last segment, hit the throw button. If you are "in bounds", you'll be 90+m (99m for optimal angle) --- End quote --- The hammer throw DOES require the run button, if you want to retard the throw for more power. If you tap the run, while you are swinging, you will notice that you get more rotations.... LPZ |
| GGKoul:
--- Quote from: LPZ on March 30, 2006, 10:39:38 am --- --- Quote ---The hammer throw doesn't require the run button. The trick to this event is to watch the progress meter at the bottom, rather than the hammer thrower. When the progress meter reaches midway through the last segment, hit the throw button. If you are "in bounds", you'll be 90+m (99m for optimal angle) --- End quote --- The hammer throw DOES require the run button, if you want to retard the throw for more power. If you tap the run, while you are swinging, you will notice that you get more rotations.... LPZ --- End quote --- untrue |
| RayB:
Amazingly, the "leafswitch vs microswitch" topic has not reared its ugly head yet! Well let me do the honors!! The techniques above mostly work with leafswitch buttons. Now if I could find that old TnF leaf VS micro topic, I could spare us all alot of arguing... |
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