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| pointdablame:
--- Quote from: mrjah on March 22, 2006, 08:32:08 pm ---For Smash TV, I was thinking of having the extra joysticks for P1 and P2 descend from the celiing on wires, amidst a smoke and laser show. What do you think? --- End quote --- Now that's just freaking absurd. I mean the effort that you would have to.... oh.... what? Sarcasm? Oh ok... I get it. Good one ;) --- Quote from: mrjah on March 22, 2006, 08:32:08 pm ---Edit: Almost forgot to ask. If P1 + P2 is the shift key combination for Exit Game, then what happens when two players add a few credits mid-game and then happen to hit their respective Start buttons at the same time? The whole thing dumps out to the software front end? --- End quote --- yup.... that's what would happen. You can change the settings if you'd like, which a lot of people do. But as it stands, thats what would happen. |
| cdbrown:
Edit: Almost forgot to ask. If P1 + P2 is the shift key combination for Exit Game, then what happens when two players add a few credits mid-game and then happen to hit their respective Start buttons at the same time? The whole thing dumps out to the software front end? [/quote] See here for the shift function of the Ipac (if that's what you are planning on using) http://www.ultimarc.com/ipac2.html Remapping is essential or premature game endings will be plenty |
| mccoy178:
I can vouch for that. I left the hobby for ten years because of that shift issue. I'm still in counseling. |
| hypernova:
--- Quote ---For Smash TV, I was thinking of having the extra joysticks for P1 and P2 descend from the celiing on wires, amidst a smoke and laser show. What do you think? --- End quote --- Sounds like a good idea. Way easier to implement that than dropping a flight stick into the cp. ::) See, pointdablame? You gotta fight fire with fire! ;D |
| hypernova:
Oh, thanks also. I'll have to check out the angle issue. Since you mention that they're all ++++, I'll definitely have to reconsider and do some checking out what feels best. |
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