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| hypernova:
--- Quote ---you should consider the coin/start buttons on the sidewall of the upper tier, not the front. --- End quote --- If you consider this, make sure they don't interfere with the trackballs. As TheRed said, there are a few 4 player, 4 button games. I still don't see the reason for ++++. Why wouldn't you want to orient the joystick to be aligned as the player would be standing there? Seems to me if it was ++++, players 3 and 4 would be pushing NW and NE (respectively) relative to the position of their bodies to go up, which could be confusing. (My panel's sporting the x++x design because the other way just seems as if it'd be confusing.) Hmm...does it have to do with the relation to the screen? The x++x layout, would people think that if they pushed up, their on-screen alter egos would go NW and NE? Maybe that's the reason. Someone verify? I just seem to remember that the Simpsons and Xmen had angled joys even if it was slight...but I'm probably wrong on that, as it's been probably 13 years since I've seen/played either one. How ARE all the four player games set up, orientation wise, with respect to the way the CP is designed? I'll assume it varies, but what seems to be the most prevalent design? --- Quote ---and will actually retract cleanly down into the CP when not in use. This will be a completely unnecessary... --- End quote --- If it's unnecessary, why do it? The only reason I see is to allow viewing of the screen, but that shouldn't be a problem, as it shouldn't be in the way of it. Unless you have an easy way of accomplishing this feat within a quick time frame, are you sure you want to implement such a toy, especially, if by your own admission, its completely unnecessary? Reason I say this is when you're building this, getting all excited, unless this is an easy thing to do, it may possibly end up frustrating you, especially if it causes you to mess something else up while making it. And if you screw something up, and have to replace whatever, that'll only end up making you regret your decision to do it. I'm such a pessimist. Sorry! ;) |
| pointdablame:
--- Quote from: hypernova on March 22, 2006, 06:18:30 pm ---I still don't see the reason for ++++. Why wouldn't you want to orient the joystick to be aligned as the player would be standing there? Seems to me if it was ++++, players 3 and 4 would be pushing NW and NE (respectively) relative to the position of their bodies to go up, which could be confusing. (My panel's sporting the x++x design because the other way just seems as if it'd be confusing.) Hmm...does it have to do with the relation to the screen? The x++x layout, would people think that if they pushed up, their on-screen alter egos would go NW and NE? Maybe that's the reason. Someone verify? --- End quote --- Most people, myself included, find it to be very distracting, and it just doesn't seem "natural." I want to move my character onscreen the way I move the joystick. It seems that most people envision the P3 and P4 angles to be so drastic, but once you stand in front of a 4p machine, you are very rarely angled much. Even with the angled cutouts on this CP mockup, the P3 and P4 positions can easily see the screen in an almost "dead-on" position. EDIT: I should clarify that "dead-on" statement as I know people will question it. What I mean is, at any 4p cab I've ever owned or used, the P3 and P4 players were always able to position themselves in a way that they were looking at the screen close to straight on. Obviously they will be at the side of the screen and will see it at an angle, but what I'm trying to get across is... I've never seen a person go up to say, a Gauntlet machine, and actually try to play at the 45degree angle the CP makes. They tilt their body and the controls just move naturally. --- Quote from: hypernova on March 22, 2006, 06:18:30 pm ---I just seem to remember that the Simpsons and Xmen had angled joys even if it was slight...but I'm probably wrong on that, as it's been probably 13 years since I've seen/played either one. How ARE all the four player games set up, orientation wise, with respect to the way the CP is designed? I'll assume it varies, but what seems to be the most prevalent design? --- End quote --- My dedicated Xmen begs to differ :P Xmen, TMNT, and Simpsons were all straight on to the screen. To my knowledge, ALL 4p games use this orientation, and IIRC, I think Paige or someone confirmed this as well.. Either way, if it isn't "all" its damn near every 4p game ever made, so that should say something. I tend to lump this in the "personal preference" category too though. If you angle them and like em, more power to ya. I just personally don't like the feel. Also, to the OP... for what it's worth, I'd drop the flight stick idea too. It seems like a lot of work for something you deem unneccessary. If you mean that as in "i'll never use it" just get a nice USB stick and interface it to your cab. You'll have it when you need it, and it'll be gone when you dont. If you meant it as "the recessing is unneccessary, but just cool" I think it's more trouble than its worth. Flight sticks are TALL.. you're going to have to drop that bad boy way down into the bottom tier. Plus, then you'll have a big square hold or cover on your CP that will look out of place IMO. Just keep it there permanently if you think you'll use it often.. if not, go with the USB stick. |
| mccoy178:
I like the angles because I don't like being shoulder to shoulder with my buddies. The one thing I absolutely don't like is playing smash t.v. two player with those. Not to bad for me since I'm used to it, but to someone visiting, a total bear. |
| pointdablame:
--- Quote from: mccoy178 on March 22, 2006, 06:39:46 pm ---I like the angles because I don't like being shoulder to shoulder with my buddies. The one thing I absolutely don't like is playing smash t.v. two player with those. Not to bad for me since I'm used to it, but to someone visiting, a total bear. --- End quote --- agreed on the Smash TV... you can do it, but it's not great. But really, to "fix" that problem, you'd have to angle the P1/P3 and P2/P4 joysticks in a line, so for every game EXCEPT smash TV, you'd be all crooked heh ;) Of course, he could always slap another joystick on the right side of P1 and P2 so he can get some 2player Smash TV action :) BTW.. I"m not serious... 5 joysticks is enough for the panel already. :) |
| mrjah:
I was almost completely kidding (almost) about the flight stick retracting. For now, that part of the CP will be blissfully empty. But we'll see... ;) It would be nice to get a flight stick on there if it wasn't intrusive. GREAT point about the size of the upper tier of the playfield. I currently have more than enough room on the lower tier, as I initially sized the upper tier based on almost no real consideration for what was necessary up there. Mind if I "borrow" that insight? For Smash TV, I was thinking of having the extra joysticks for P1 and P2 descend from the celiing on wires, amidst a smoke and laser show. What do you think? Edit: Almost forgot to ask. If P1 + P2 is the shift key combination for Exit Game, then what happens when two players add a few credits mid-game and then happen to hit their respective Start buttons at the same time? The whole thing dumps out to the software front end? |
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