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used all 56 inputs on ipac4, now how do i get 3 admn buttons to work?

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muffin man:

ok this is sort of confusing but here it goes

i have a ipac4 56 inputs now i used 4 joystick, 8 buttons each player (yes i am doing console games), 1 character select each, and 1 coin each. so all that is all of 56 inputs

now i have 3 buttons that i want for admn, that are pause, esc, and tab

what should i do? i heard something bout shift keying but i think it would make me confused when i want to pause of something

thank you


electricd:

Not sure what else you can do except use the shift function.

leapinlew:


--- Quote from: muffin man on March 14, 2006, 04:14:26 pm ---ok this is sort of confusing but here it goes

i have a ipac4 56 inputs now i used 4 joystick, 8 buttons each player (yes i am doing console games), 1 character select each, and 1 coin each. so all that is all of 56 inputs

now i have 3 buttons that i want for admn, that are pause, esc, and tab

what should i do? i heard something bout shift keying but i think it would make me confused when i want to pause of something

thank you


--- End quote ---

less friends

then you won't need so many joysticks and buttons. You'll also save money buying less parts.



AtomSmasher:

buy an ipac2 as well :)

You could probably get away with connecting all the coin-up buttons to one insert coin slot, then configuring mame so that one button inserts a coin for a every player, that way it'll still work for 4 player games requiring coins in each players coin slot.  I'm just guessing that you could get away with that, it may end up causing more trouble then its worth.

markrvp:

Seriously, use the shift button.  It is the player 1 start button.  The default shift keymappings are on Ultimarc's site.

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