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rock'n'ride simulator
Dariusz:
Hi,
Just wondering if someone attempted to use an rock'n'ride simulator with MAME or any other emulator?
Thanks
Dariusz
Fozzy The Bear:
The rock'n'ride seems to be an interesting product..... I havn't seen anybody use one yet for Mame. It'd be fabulous for driving games and for Afterburner and G-Loc.....
Trouble is that all the sites I found for it are in German.... I don't suppose that you have any good links for it in English do you??
Best Regards,
Julian (Fozzy The Bear)
Teebor:
Sadly it it looks like it suffers from the same problems as all the rest I have seen.
It takes its inputs from the joystick (as games are not designed to feedback to this type of machine) because the feedback from the joystick doesnt always represent what is going on, on the screen then it can easily become out of sync with the game.
For example I tested one at a show once and the whole chair played at a left angle whilst the screen showed a perfectly flat race. This was very disorienting and made me feel a little odd
English site that sells the chairs and has info about them
http://shop.rightthing.nl/index.php?main_page=product_info&cPath=8&products_id=17
RayB:
"rock n ride"? Sounds like a sex toy for women.
Fozzy The Bear:
--- Quote from: Teebor on March 14, 2006, 11:13:30 am ---Sadly it it looks like it suffers from the same problems as all the rest I have seen.
It takes its inputs from the joystick (as games are not designed to feedback to this type of machine) because the feedback from the joystick doesnt always represent what is going on, on the screen then it can easily become out of sync with the game.
--- End quote ---
The rock and ride is slightly different to that.... as well as direct joystick response being available, they also have a USB interface that actually takes force feedback information from the computer that would normally be fed back to the joystick and uses that to control the chair. It also allows mixing of the information from the joystick and the returned force feedback. So it should actually stay in sync quite well.
That's assuming you're running a game that outputs force feedback information, which I suppose rules out Mame at the moment, unless you're just using a joystick response.
Best Regards,
Julian (Fozzy The Bear)