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DIY Rotary Interface version 2
rdagger:
I designed a new version of my DIY Rotary Interface. It has less parts and is about 30% cheaper to construct. I also revised the code to improve game play.
Kremmit:
That's awesome. With Druin (temporarily?) out of business, a DIY solution is sorely needed. Will you be posting an image of the etching mask, and a new parts list?
muzland:
Forgive my ignorance guys buit what does this do???
Fozzy The Bear:
--- Quote from: muzland on March 12, 2006, 06:50:10 am ---Forgive my ignorance guys buit what does this do???
--- End quote ---
It's a DIY Rotary Joystick Interface...... Not quite 100% sure myself how it's an advantage to us. The description the web site is a bit vague on what the advantages are apart from cost. Could also do with some description on how it connects to the PC.
Given that rdagger has it connected to an Ipac anyway, I'm stil a little bit confused by it. Maybe he can illuminate us a bit more.
Never the less... It's a cool project and as it's DIY that's what this forum is all about.
Best Regards,
Julian (Fozzy The Bear)
menace:
My uinderstanding is that it takes the 13 inputs from each joystick and reduces them to a smaller number so that any keyboard encoder can support rotary joysticks--Without it, you would need 26 dedicated inputs just for the rotary action of a two player panel. Rdagger thanks for the awesome contribution!