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possible artwork solution for non-artists/newbies
Howard_Casto:
Frosty, while your suggestion is appreciated, I, in good conscience cannot reccomend vector graphics to any novist.
There are a few reasons why:
#1 Vector translation is not an automatic process..... While there are various "auto vector" programs, every single one of them does a farily sh*tty job. The only way to do vector graphics right is to trace each color by hand. If you are skilled enogh to do that well then you should be making your own graphics.
#2 Because of what I said above you are limited to the number of colors your artwork can have.... After about 6 or 7 color layers, your hands start to give out and it pointless to try to add more. Plus the time involved is incredible. While this is acceptable for simple, non-shaded cartoon characters and flat logos, it's not for more advanced graphics.
For some examples of bad vector graphics made from images with far too many colors check out the dragon's den. (No offense to anyone who's ever contributed to them. There is good artwork available over there, but it's based on subjects with simple color palettes.)
#3 I skirted on the subject above, but I must say it again. Vector tracing is HARD.... It's actually just as difficult if not more so, than redrawing the entire piece by hand, because essentially that is what you are doing but there are added technical constraints regarding the color layers and the line widths, ect that you have to learn.
So again, a good suggestion. But it only applies to people who are already good with digital imaging, not novices. Perhaps you under-estimate the skill level required to do it because you can do it. I know I've made that mistake before so I now know better. :)
PoDunkMoFo:
Actually I would say that just the opposite is true Howard.
We are not talking about tracing other artwork here we are talking about creating from scratch.
As an example you could easily go to the sega font website mentioned in another post. Download some cool fonts. Simply layout some text ad a chrome type gradiant fill (usually already preset for you).
If you want bitmap images you can import them into your artwork. Some vector software even has auto tracing built in if you want to vecotrize bitmap stuff.
Of course if you embed bitmap graphics your file size will grow and you won't be able to scale without grainy problems.
Basically when you design in vector programs you are building images with basic geometry and fills. In my opinion much simpler then working in a bitmap program.
Even as kids we learn to draw basic geometrics before we pick up a paintbrush.
Frostillicus:
--- Quote from: Howard_Casto on February 21, 2003, 04:26:39 pm ---Frosty, while your suggestion is appreciated, I, in good conscience cannot reccomend vector graphics to any novist.
There are a few reasons why:
#1 Vector translation is not an automatic process..... While there are various "auto vector" programs, every single one of them does a farily sh*tty job. The only way to do vector graphics right is to trace each color by hand. If you are skilled enogh to do that well then you should be making your own graphics.
#2 Because of what I said above you are limited to the number of colors your artwork can have.... After about 6 or 7 color layers, your hands start to give out and it pointless to try to add more. Plus the time involved is incredible. While this is acceptable for simple, non-shaded cartoon characters and flat logos, it's not for more advanced graphics.
For some examples of bad vector graphics made from images with far too many colors check out the dragon's den. (No offense to anyone who's ever contributed to them. There is good artwork available over there, but it's based on subjects with simple color palettes.)
#3 I skirted on the subject above, but I must say it again. Vector tracing is HARD.... It's actually just as difficult if not more so, than redrawing the entire piece by hand, because essentially that is what you are doing but there are added technical constraints regarding the color layers and the line widths, ect that you have to learn.
So again, a good suggestion. But it only applies to people who are already good with digital imaging, not novices. Perhaps you under-estimate the skill level required to do it because you can do it. I know I've made that mistake before so I now know better. :)
--- End quote ---
Ok some good points you mentioned, yet to produce anything of value and quality, it's gonna take some hard work to learn. And some time to execute. It all depends on the complexity of the image. The only tool worthwhile in illustrator is the pen tool, and learning that only takes a few hours. After that it's just a matter of using it.
your points:
#1: I've never been happy with any auto-vector program. IMO they all suck. Which is why I recommend either tracing your own art or grabbing a little gif of a game design you like and have at it. It's gonna take time to make, but it'll be worth it. It's been reeeeaaaalllly slow at work lately so I've been recreating some artwork of some capcom characters for my fighting panel. morrigan and bison alone took 4 hours each - but they look incredible, especially after adding some little touches in photoshop.
#2: limited colors in vector images is generally true, because they aren't bitmaps, of course. BUT, look at the classic games - pacman, joust, DK, etc and check out their artwork - many of them used stencils. Take, for example, the DK marquee - easily able to reproduce in vectors if you apply yourself. You can divide the whole thing into solid shapes of the consistent colors. I don't like gradients - to me they look pretty cheesy and done to death.
#3: I wouldn't say vector tracing is HARD, but it does have a steep learning curve. But what doesn't in this hobby? If newbs can set up front-ends these days then they can do this(took me a while to configure Game Launcher :) )It doesn't take much artistic ability to know that this shape looks like this and that shape is that color, etc.
I want to think anyone can do it, at least, but I suppose it might be beyond some people's grasp. I think a lot of times people building cabs or converting cabs skimp on the aesthetic factor, something that should be focused on more. My first cab, for example is stark black, but I can't add anything to it(not mine anymore), but my next one is gonna have some great artwork on it. Maybe I can throw together a little step-by step for people who are totally new to these programs...hmmmm....maybe if it's still slow at work next week :)
_Iz-:
OK, I'm attempting to make a marquee, this is just prelim so let me know whatcha think.
marcoval:
I'm actually willing to learn this if I can just figure out where to get a program. Illustrator has a demo and I might be able to work it off that.
IZ, not to shabby!
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