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| Build Your Own Pinball Possibilities...? |
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| yugffuts:
You would write you own code, burn it to a ROM and install it on the existing hardware platform you selected? What language would that have to be in? Assembler? I can write a VP script, but wouldn't know where to start to re-program a ROM. |
| ChadTower:
No, if you're using an existing ruleset, you wouldn't have any need of changing the ROM because it already implements the rules you chose. |
| allroy1975:
--- Quote from: ChadTower on March 09, 2006, 02:15:19 pm --- The programming part is the easiest part. Once the rules are designed and the hardware is laid out, all you have to do is write the code. --- End quote --- Right, that's why it seems better to just write your own. I mean...if you think about it, you could do something REALLY REALLY cool. I'm in the process of buying a trashed pin to attempt this. I'll rip out the old PF and take the components and start with that. anything else can be added later, but you can usually find a cheap pin that probably has plenty of decent working parts...or that need minimal repair. I'm not interested in this JUST to bring old pins back to life...I'm MORE interested in it to try to design my own (in either vpinmame or future pinball) and then build it out. Once you design it in pinmame you're almost done. the rest is ...well....okay...not ALMOST done...lol...still a LOT of work to do. ;) Allroy |
| yugffuts:
AllRoy, I think you're thinking the same as me. Develop a game in VPinmame, decide if it's worth the hassle, build the same thing, and use the VP script to run the game. Chad: If you're using the same roms, what code would there be to write at all? |
| ChadTower:
There wouldn't be any code to write if you used existing ROMs. That's the point. There also wouldn't be any PCBs to design or build. All you would have to do is maintain the proper wiring to the switch/solenoid/lamp matrices and your pin would never know it had been rethemed. |
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