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Question on dual Act-Labs guns to support MAMEdev!!!!
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Tiger-Heli:
Derrick Renaud (MameDev - discrete logistics and sound circuits author) asked the following question on MAMEWorld's forum (http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=66930&page=0&view=expanded&sb=5&o=&fpart=1&vc=1)

> I have just got sidetracked by the lightgun issue. Trying to figure out if
> -dual_lightgun is really needed when we will have true independant input.
>
> Anyone know if Act Labs supports dual independant output? Or does their new Dual gun
> system only act as a single mouse.

In other words, assuming I understand the question right - for you guys using dual Act-labs guns with Analog Plus or AdvanceMAME, is the -dual lightgun parameter still required.

I am trying to prove we can get him a quick answer, so don't let me down.

TIA!!!
Cananas:
If we have multiple mice, there is no needed -dual_lightgun anymore.
Silver:
The new act-labs are pretty much the only lightgun I've not messed around with...

dual lightguns (I think) simply maps mouse buttons 3 and 4 to player 2 buttons 1 and 2 (or similar) so you can split the single mouse co-ords (that you normally get in XP with 2 mice hooked up both controlling the system mouse).

So does act-labs come with a driver or is it simply identified as a USB mouse/HID-input device? Basically if someone has two of the new guns, and plugs them in, do they appear as 2 devices in device manager?
Cananas:
No, no.

The new usb act-labs for two players is the same TV usb gun adapted to work on monitors, so there is only one device in the device manager.

Like your brother TV Out, the new usb lightgun has a switch to select player 1 or 2. Simply change the button map to 1&2 botton or 3&4 button.

So we need the raw mouse input to track the guns on 2 players game like operation thunderbolt and so.

BTW, I have two USB TV Out ActLab Guns, one USB ActLab Gun (older), and one USB ActLab Gun (the new that support two players.

***** EDIT *****
With the rawmouse input we don't need the dual_lightgun option, either ActLabs users or LCDTopGun users, because we will have two independent devices.
Derrick Renaud:
Does anyone have an Act Labs dual gun setup?

If so, I need some tests run on Windows XP.

Run this file and tell me what it reports.
http://link.mywwwserver.com/~jstookey/arcade/rawmouse/raw_mouse_test.exe

*** IGNORE Mouse0 ***

Shoot your first gun a few times at different spots and tell me what mouse shows changes. Then do the same for the second gun.

Also tell me which mouse reports a button change for each gun.

What value does it show for each gun's relative mode.

What are the x/y values when you shot near the top/left and botton/right of the screen. These values will change some, so don't worry.

Finally what are the X/Y values when you shoot off screen?

I need this tested for both the Dual TV and Dual PC. So tell me which version you are testing.

Please report the findings with the original Act Labs driver, and the GunCon2 driver if it works.

The reason I ask this, is because just adding RAW Mouse support is not enough.  It will work fine with mice/trackballs, but lightguns are different.  The drivers need to report as mice.

As I do not have ActLabs guns, I do not know if they only report as 1  mouse no matter what.  I don't even know if they use 2 seperate USB connection or are connected to the same box.

RAW mouse lightgun support will not be added until the whole lightgun mess is straightened out.

thanks,
D.
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