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New Product: Gyramite Arcade Spinner (Maybe...)
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whammoed:

--- Quote from: screaming on March 03, 2006, 10:28:47 am ---
--- Quote from: whammoed on March 01, 2006, 11:36:25 pm ---Q: What kind of spinner is the Gyramite?  Is there resistance or is it real "spinny"?
A:  This spinner is free spinning.  Think Energizer Bunny, it keeps going and going.  This does not enhance game play in any way, its just fun.

--- End quote ---

  Is there some way to make it NOT spin rediculously?  Was that a design goal or something just sorta happened?

-Steve.

--- End quote ---
I do like that it can spin freely, but it is somewhat secondary to the design.  When I first started playing around with designs I experimented a bit with how long I could get the spin times for fun.  But in the end I needed things to track smooth for the optics which required two high quality bearings.  I prefer the feeling of a spinner with weight to it, hence the shaft weight.  You put these two things together and spinny is what you get without trying.

**You can reduce the spin times by placing pressure on the bearings before tightening the second set screw.  You won't be able to get the kind of resistance an arkanoid spinner had doing this, but you can get a *slightly* different feel for games like tempest.  I can likely come up with an easy way to increase the resistance for those that want a  dedicated spinner for games like arkanoid if there is a demand for it.  I'm still spinning ideas around in my head for changing resistance on the fly. 
Zakk:
What about 2 versions?  Release one that is a normal spinner that will satisfy 99% of us, and then release the variable friction version for those people that just can't play arkanoid without it. 

I'd say a roller bearing on a set screw arrangement would increase tension without wearing out the shaft, although I suppose with time the shaft might fall out of true.
whammoed:

--- Quote from: Zakk on March 03, 2006, 11:32:29 am ---What about 2 versions?  Release one that is a normal spinner that will satisfy 99% of us, and then release the variable friction version for those people that just can't play arkanoid without it. 

I'd say a roller bearing on a set screw arrangement would increase tension without wearing out the shaft, although I suppose with time the shaft might fall out of true.

--- End quote ---
Variable resistance will definitely be an add on feature.  It will surely increase the cost by some amount, and there will be those that just don't want it.
farmecologist:

--- Quote from: SirPoonga on March 02, 2006, 05:28:56 pm ---
--- Quote from: farmecologist on March 02, 2006, 03:36:23 pm ---If you could get variable resistance in there I think you would have a winner.   You really need the physical resistance for the Arkanoid games/clones.  

--- End quote ---
No you don't.  Arkanoid's resistance only came from the fact that it was geared.  What we need is a geared spinner :)
http://arcadeshop.com/pics/arkanoid-controller.jpg

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I know.  However, a physical resistance setting that would 'approximate' the geared feel ( if possible ) would be better than nothing..
shmokes:
I hope the addon is expensive, because I want it to be controllable through software so the resistence is automatically applied when Arkanoid is loaded up.  If I have to get inside my CP to change resistence forget about it.  After the novelty wears off in a week I'll just leave it on one setting and it will stay there forever.
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