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New Product: Gyramite Arcade Spinner (Maybe...)

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Kremmit:


--- Quote from: Fozzy The Bear on March 02, 2006, 06:02:30 am ---
--- Quote from: Xiaou2 on March 02, 2006, 03:19:21 am --- I wouldnt dump too much money into it..  as Im sure RandyT will have copied it in a few days of your product release,  start selling it,  and trash talk your design in an Announcement  thread  ;)   :P    ;D     :angel:

--- End quote ---

I doubt that.... But no doubt that Slik Stick will be accusing you of stealing all of his ideas and copying his design.   ;)   :P    ;D     :angel:

Best Regards,
Julian (Fozzy The Bear)



--- End quote ---

No, neither of them can claim it's copied, because you don't have a c-frame design, which seems to be the point of contention.

This guy's got a box design, though:
http://www.arcadegames4u.com/pc-50-48-cyclone-spinner.aspx

But his encoder wheel is awfully low res. 

Nice work!


whammoed:


--- Quote from: Xiaou2 on March 02, 2006, 03:19:21 am ---
 For such a high res encoder..  I believe you will have to use software or a hardware button to change the resolution on the fly.   Otherwise, games which use lower resoultion will control poorly  (meaning, it will be too sensative to controll well).
  

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No.  Lowering the sensitivity setting in MAME has worked fine.  More testing to follow.


--- Quote from: Xiaou2 on March 02, 2006, 03:19:21 am --- Also, since the encoder wheel is so 'fine' .. a spec of dust could cause havok.   The encoder wheel should be enclosed.  I believe they sell them enclosed with the actual optics internally attached.   

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No.  According to the manufacturer the disc performs fine in even dusty, dirty environments.  They claim you can black out the encoder disc with a magic marker and it will still work.  Although an arcade cab does accumulate dust over time, it wouldn't be considered a dusty environment.  The manufacturer does have housings but that would add unneeded cost and design issues.


--- Quote from: Xiaou2 on March 02, 2006, 03:19:21 am --- The centering on the disc will have to be perfect.. and the optics will have to be nearly vibration proof,  As any 'play'  happening durring reading, will cause major accuracy problems.   Also the shaft will need to have no play either.

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Yes, alignment is important.  There is virtually no play in the shaft.  I was able to get things in spec on the prototypes using handtools.  I'm sure my machinist can handle it.


--- Quote from: Xiaou2 on March 02, 2006, 03:19:21 am --- I wouldnt dump too much money into it..  as Im sure RandyT will have copied it in a few days of your product release,  start selling it,  and trash talk your design in an Announcement  thread  ;)   :P    ;D     :angel:
  

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Warborg:


--- Quote from: Xiaou2 on March 02, 2006, 03:19:21 am --- I wouldnt dump too much money into it..  as Im sure RandyT will have copied it in a few days of your product release,  start selling it,  and trash talk your design in an Announcement  thread  ;)   :P    ;D     :angel:

--- End quote ---

Just can't let it die in the other thread, eh?  ;) :P ;D :angel:

whammoed:


--- Quote from: Fozzy The Bear on March 02, 2006, 05:56:04 am ---
Wohhh!  :o Three spinners to choose from now!........ Well two, because there's one I won't buy from.

OK some questions that I didn't see answered.....

1) How are you getting that sort of resolution without gearing and what sort of encoder wheel is it using?.

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It is a mylar disc.  It is very durable.  The manufacturer claims you can nearly bend it in two and it will snap back in shape as long as you don't crease it.
There are actually 500 little lines on the disc, like having a 500 tooth wheel.


--- Quote from: Fozzy The Bear on March 02, 2006, 05:56:04 am ---2) do you suffer from any backspin problems at such a high resolution??

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Good question.  I have not had backspin problems affecting gameplay.  On any optical controller I have ever played with, on every interface I have tried I have been able to produce backspin in some way.  This spinner is no exception.  Since it is very free spinning and weighted you can easily spin it very fast and in some cases produce backspin.  This never happened during normal game play so far though.  ***there was one encoder combo/setup/sensitivity that I tried where I was unable to get backspin no matter how hard I tried.  More on that later, but testing so far points to backspin being a software issue and not related to either the spinners optic wheel/module or the encoder it was hooked up to.


--- Quote from: Fozzy The Bear on March 02, 2006, 05:56:04 am ---OK now some observations...

That's a nice bit of design... Using an alloy tube is a very neat way to do it.

One thing to bear in mind is that the price needs to be looked at.... Both of the other two spinners on the market include an encoder for the same price that you want for this one. You might need to consider lowering the price a bit or throwing an encoder in with them.

Other than that... Nice work..

Best Regards,
Julian (Fozzy The Bear)

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I would love to lower the price or provide an encoder, but some things just cost what they cost.  I would literally have to give them away or pay you to take them.  I'm nice but... ;)

farmecologist:


If you could get variable resistance in there I think you would have a winner.   You really need the physical resistance for the Arkanoid games/clones.   


I agree with Minwah.   Don't worry about the 'spin forever'  characeristics.




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