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Mark70:
I was thinking about setting up some rules for the boys when they loose out of the poker game.

Here's what I was thinking:

-Pick four or five games that are on the tournament list
-Each player gets a certain number of tokens.  Buy in like for poker, nothing big.  Just so everyone is interested enough to make sure that nobody else is cheating.
-You can use your tokens how you please.  Someone who is good at say, Tetris may choose to use most of his tokens there.  You must play three of the five games.

Now, my problem is in declaring a winner.  Obviously High Score, combined from the games played, is the easiest way to find a winner.  My problem is that I usually like the kind of games where score doesn't really matter; acomplishment is measured by how far you got... like ghosts and goblins, or side scrolling brawlers.

Additionally, for fighting games, do you use the score, or assign points for wins?

Has anyone else done this?

I'm interested in what rules you used.
GoPodular.com:
The best way I can think of:

Time.  The only thing in common for arcade games is the need to eat the quarter as fast as possible.
buks:
Mark70,

I posted a similar question a few months back but didn't get a huge response. What we ended up doing was something quite different to your suggestion but here goes :

At least a week before the tournament each player picks 2 or 3 games (depends on number of players and time).
Each player then practices for the remaining week.
On tournament night each game is played best of 3 - highes score per round earns 1 point.
If theres a draw after all games are played then a one off random game is chosen (each player has a veto though as theres some really cr*p games out there!). The winner of the last game wins !

Works for us and is good fun !
captainpotato:
I'd make two suggestions:

1. Make players play all games - that way, if somebody is brilliant at a game, the tournament won't (hopefully) be one-sided this way. Make the selection of games fairly broad - Pac-Man, Galaga, Burgertime, Super Sprint, Street Fighter II and Ghosts 'n' Goblins, for instance.

2. Assign points for each game. Rather than just  a fixed scale, assign them according to how close players are to the winner - ie - winner gets 100 points, and everybody else gets a percentage of 100, depending on how close they are. Winner scores 100,000, second scores 95,000 - 100 v. 95 points.

Sure, you need to do a few sums, but after a few drinks nobody will notice (or care...). This way, there's no outright winners on each game, and unless somebody score well ahead of everybody else, then the comp is open to the end.

Anyway, getting further isn't necessarily a better game, as somebody who hangs around to kill every enemy will score better, but may not get as far.
destructor:
Look MARP tournament rules or MARP special rules for some games (fighting or race games for example)
http://marp.retrogames.com
Go to MARP forums too and look tournaments section.
Currently in General forum section you will find tournament France vs Italy with rules etc.

Look TwinGalaxies forum contest section too(Decathlon tournaments for example).
http://www.twingalaxies.com

Good luck!
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