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| Necro:
I think you guys should each send me one. I'll test them both out and that can be the definitive answer. I'd even give you a quote...like the movie poster/ad ones. "This spinner is teh r0xx0rz!!!" - Necro (Oh, and BTW, your both acting like ---goshdarn--- children. Quit it. There's some decent info now in this thread about both products so just relax. SS maybe had a reason to post originally, and took it too far instead of just a professional response. RT did a great response and now is getting pissed. Just let it go, please. CANT WE ALL JUST GET ALONG!...I still think sending me one of each is the best way though.) Also: recent meeting between RandyT and SS: http://www.viralchart.com/bloodonthecarpet/ hehe |
| krick:
Just for the record, I have two Tornado spinners in my cabinet and I love them. Built like tanks, they are. I'm also the guy with the (apparently no longer needed) optic board hack page... http://mame.3feetunder.com/tornadomod/ But now that you've both piqued my interest, where can I find more info about these GGG Spinners that everyone keeps going on about? I want to see what all the hubub is about. |
| GoPodular.com:
--- Quote from: RandyT on February 25, 2006, 08:02:19 pm ---That is the point. More player movement as a result of real data (thus providing accuracy) for less turning of the knob. Let me try to explain this to you: If you have an encoder wheel with 48 spokes (which would provide 96 pulses) and 220 possible positions for the player graphic, that is intended to be controlled with 120 degrees of motion then you would need to divide the resolution of the encoder wheel by 3 (360 degrees divided by 120 =3). This would give you only 32 pulses to represent the 220 positions. Therefore, the on-screen graphic would have to jump 6.875 positions per pulse (not tooth) of the encoder wheel, which is a ratio of 6.875 to one. If the sensitivity setting of the game does not offer a sensitivity "boost" of 687.5%, the game cannot be played as intended, even if you are willing to accept the terribly choppy movement. If anyone does not understand this, please let me know. I'm not sure I can present it any more simply, but I will try if necessary. --- End quote --- This graphic might help. Numbers are a little off, but that's what images I have laying around. You can upsample a lower spoke-count encoder by telling the software to move multiple pixels each spoke ingame, or you can downsample a higher spoke-count encoder by telling the software to move a single pixel every "X" spokes. One way might give you jumps, the other way might give you a very small dead-zone or possibly stutters if the hardware misses spoke counts with really fast spinning. Stuttering can be eliminated by increasing the sampling rate. Of course "the best spinner" would be the exact count for the original game, or some integer multiple of. That would retain the exact sweep of the original control. It's possible to figure out just how close each of these are to the originals and the ideal settings in MAME, but it's Saturday night and the frost has melted from my mug. |
| Warborg:
--- Quote from: SlikStik Christian on February 25, 2006, 11:37:47 pm ---No one had questioned the RandyT product line and as a matter of fact I have made several past statements which were all positive regarding his products. It --- End quote --- |
| Xam:
--- Quote from: JackTucky on February 26, 2006, 12:55:00 am ---Subliminal messaging makes me want a sandwiich. And a spinner. but I don't know which one. jacktucky --- End quote --- You can't go wrong with a grilled cheese! Ham and cheese on wheat is pretty good too. A nice PB and J with a tall glass of milk is great...oh wait...you mean you cannot decide which spinner... :laugh: Following this thread from beginning to end my decision has been made. I will just suffice it to say that I have turned from one product to the other as this thread has a bit of a cat fight feel to itand I wish not to add to it. Kinda reminds you of the peeing contest in elementry school don't it...and who doesn't like watching that? ;D Xam |
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