Software Support > PowerMAME
More Lighting Features
MikeQ:
Here is a feature I'm thinking of adding to the lighting.
Run "attract mode" lighting until a coin is inserted.
Run a "coin insert" lighting event when coins are dropped.
Thoughts?
JoyMonkey:
Those would be nice options to add; I know I'll be using them!
Could there also be an option to end the "attract mode" lighting once any button (not just coin) is pressed, and restart attract mode if no buttons are pressed for X minutes?
MikeQ:
--- Quote from: JoyMonkey on February 24, 2006, 10:30:52 am ---Those would be nice options to add; I know I'll be using them!
Could there also be an option to end the "attract mode" lighting once any button (not just coin) is pressed, and restart attract mode if no buttons are pressed for X minutes?
--- End quote ---
Can do. I like both.
MYX:
I like the lite event upon coin drop idea.
Hey what if when you selected a game, you could have a transition lighting effect. So if it was in attract and you selected a game all lights would fade out then fade into the button config. for that game.
JoyMonkey:
--- Quote from: MYX on February 24, 2006, 04:58:04 pm ---I like the lite event upon coin drop idea.
Hey what if when you selected a game, you could have a transition lighting effect. So if it was in attract and you selected a game all lights would fade out then fade into the button config. for that game.
--- End quote ---
That would be a feature for a frontend to address, not PowerMAME. Kymaera (and I think MameWah) could do this by sending an LWA for each specific game to the LEDWiz just before PowerMAME is executed.
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