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Author Topic: Need some guidance running cd titles in Magic Engine  (Read 3580 times)

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Extreme8

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Need some guidance running cd titles in Magic Engine
« on: February 26, 2006, 09:45:03 pm »
I have some pc engine/tubo grafx cd images I'd like to run under Magic Engine.
The problem I've got is that I have no idea how to get them running.
Inside the zip file is an iso, a cue and a bunch of .ape files. I've been trying to mount the iso using daemon tools but Magic Engine won't read them. I can't mount using the .cue file because it references wav files that don't exist (I expect the ape files contain the same info as the wavs but in a different format). I changed the file names in the .cue but didn't have any success.

I can run a .pce contained in a zip, so I assume the emulator is fine.

Any suggestions are appreciated.

BobA

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Re: Need some guidance running cd titles in Magic Engine
« Reply #1 on: February 27, 2006, 09:40:13 am »
How about burning the image to a CD and try running that with Magic Engine.

ChadTower

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Re: Need some guidance running cd titles in Magic Engine
« Reply #2 on: February 27, 2006, 10:05:30 am »

Last time I checked, ME did not run from an image.  It only ran from a physical CD.

Extreme8

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Re: Need some guidance running cd titles in Magic Engine
« Reply #3 on: February 27, 2006, 11:04:34 am »
I tried burning the image, but the files listed in the .cue file don't exist in the zip so it won't run.
The .cue refers to .wav files that aren't in the archive.

I'm not trying to load the image directly into ME, I was trying to mount the image as a virtual drive using Daemon tools.

After further experimentation I think what I need to do is conver the .ape files to .wav's at 44100Hz 16Bits Stereo, then use the .cue to create or mount the disc.

I'll let you know how it works out if anyone is interested.

ChadTower

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Re: Need some guidance running cd titles in Magic Engine
« Reply #4 on: February 27, 2006, 11:07:33 am »

TGCDs are an odd format that are a PIA to work with if you don't know how.

Extreme8

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Re: Need some guidance running cd titles in Magic Engine
« Reply #5 on: February 27, 2006, 01:44:01 pm »
I got a few working, some were using .ape and some were .mp3
I converted those files to .wav as explained below, mounted the image using the .cue file under daemon tools and loaded it into ME.
Worked fine.
Viewing the mounted disc showed a 1K file called track01.cda


Thanks for all of the input.

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Re: Need some guidance running cd titles in Magic Engine
« Reply #6 on: February 27, 2006, 09:39:07 pm »
Hi,

yes those .ape files are compressed wav's (compressed using Monkey's Audio). It's a lossless compressor so the wavs you get are bit-perfect to the original PCE cd.

The catch - as you discovered - is that MagicEngine looks for a real (or mounted) cd image so the files need converting. I've looked for a mounting program that supports monkeys audio directly (there is a thread discussing it it for Daemon tools here: http://www.daemon-tools.cc/dtcc/showthread.php?t=872 but its not been added).

I believe the Hu-Go PCE emulator supports iso+mp3 directly (ie no need to convert to wav burn) although I have not tested it myself:

http://www.zeograd.com/parse.php?src=hugof&path=0,1,

The PCE cd format had 1 audio track, followed by a data track (The iso file) followed by the game audio tracks. The 1st audio track is the only one viewable from CD players or in windows. If you play it (on any game) it will be a audio message saying that its not an audio cd but a PCE game disc....

ChadTower

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Re: Need some guidance running cd titles in Magic Engine
« Reply #7 on: February 28, 2006, 08:59:01 am »

That first track is there so that you don't blow out your speakers with a data track.  It would happen pretty easily if you popped a TGCD track into your CD player with the volume way up.