Software Support > PowerMAME
Bug Reports Here Please
RandyT:
--- Quote from: Fat-Johnny on February 20, 2006, 09:17:07 am ---RandyT and/or MikeQ,
I purchased three LED-wiz
--- End quote ---
Fat-Johnny:
--- Quote from: MYX on February 20, 2006, 12:41:55 pm ---There ya go. Try it and let us know.
--- End quote ---
OK, I tried it, and I cannot seem to find how to do it?? Does anyone know how to specify a certain .lsq file (like "attract.lsq) in Powermame?? Remember, I am using commandline Powermame thru Mamewah (not Powermame32).
I can see how to specify an attract mode in Powermame32, but not in regular commandline Powermame.
Also, when I specify an attract mode in the GUI of Powermame32, any changes I make there do not get saved to the .lsq file. I have to manually go into Wordpad to make any changes to the .lsq file.
MikeQ.....help!?!??
Thx,
FJ
MikeQ:
Normal PowerMAME (not 32) doesn't use .lsq files currently. It just generates the controls lighting so there is no point. The next release will. If you press pause during the game it will run your attract .lsq. If you are in a game, it will look for a gamename.lsq and use that first to light the controls. If it doesn't find this, then it reverts to normal controls lighting.
The LED's not clearing is also fixed in 104.1.0. I haven't tested a lot with PowerMAME and front ends so I didn't see this problem.
I'm not sure why you can't save the changes you make to the .lsq files. I'll see if I can reproduce the problem. Could it be that the .lsq files are set to read-only?
Fat-Johnny:
--- Quote from: MikeQ on February 21, 2006, 06:48:35 pm ---The LED's not clearing is also fixed in 104.1.0. I haven't tested a lot with PowerMAME and front ends so I didn't see this problem.
--- End quote ---
Is 104.1.0 a typo, or are you referring to a future release. If so, when??
I assume the "gamename.lsq" implementation is also in this future version? I could not get it to work with the current 104.0.1
Will 104.1.0 also address the issue of talking to multiple LEDwiz's at the same time. I will have 3 LEDwiz's on my system when done, and RandyT already progreammed them as #1, #2, and #3
Thanks,
FJ
MikeQ:
--- Quote from: Fat-Johnny on February 21, 2006, 09:17:45 pm ---
--- Quote from: MikeQ on February 21, 2006, 06:48:35 pm ---The LED's not clearing is also fixed in 104.1.0. I haven't tested a lot with PowerMAME and front ends so I didn't see this problem.
--- End quote ---
Is 104.1.0 a typo, or are you referring to a future release. If so, when??
I assume the "gamename.lsq" implementation is also in this future version? I could not get it to work with the current 104.0.1
Will 104.1.0 also address the issue of talking to multiple LEDwiz's at the same time. I will have 3 LEDwiz's on my system when done, and RandyT already progreammed them as #1, #2, and #3
Thanks,
FJ
--- End quote ---
104.1.0 is a new release. I'm not sure when it will go out the door. I just finished the 49way stuff and have a list of things to fix/add. I may have another developer coming on the team so things may get done quicker but I may have to spend some time ramping him up too.
By multi LEDwiz support, what do you mean? Do you mean multiple LEDWiz's for control lighting or multiple with an lsq file?
The multi LEDWiz for controls will be in 104.1.0 since it doesn't need an lsq to work. The multiple LEDWiz support for lsq requires a new language definition from Randie for the lsa files. If I go invent something, I'll just have to redo it later when Randy defines the language.
I too have multiple LEDWiz's so I'm anxious to see a new lsa language soon.
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