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720 degrees
u_rebelscum:
I left it as dials so any 720 ctrlr file will work on both mame and analog+. In mame, dial & trackball_X are treated exactly the same (& dial_V == trackball_Y). Dial V is even partially right name for that spinner; you spin that dial enough and the skater faces North (vertical) ;D
BTW, 720 encoder wheels vs the oscar encoder wheels:
720 has 72 gaps (5 degrees each), 720 calibration wheel has 2 gaps (@ 10 degrees)
oscar Pro wheel has 66 gaps (@ 5 5/11 degrees each), oscar model 3 has 36 gaps (10 degrees)
720 wheels have a little larger diameter than the pro, while the model 3 is much smaller than the other two.
u_rebelscum:
--- Quote from: jerryjanis on March 03, 2003, 04:05:32 pm ---Sorry for the delay -- Too busy playing 720
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jerryjanis:
--- Quote from: u_rebelscum on March 04, 2003, 02:39:59 am ---On my tests, I find that the calibration is a little different (Analog+0.65.2, mouse 1 = Dial, mouse 2 (trackball) = Dial V):
If skater is facing East to NorthEast to North, the calibration wheel turns the skater counter clockwise.
But if the skater is facing any other direction, including SouthEast, the skater turns clockwise.
Is this the same with you? Anybody know how about on the real thing?
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Yes, that's how it worked for me as well (when I used the trackball - there is nothing different that I noticed in Mame Analog+.
--- Quote from: u_rebelscum on March 04, 2003, 02:39:59 am ---I assume "tick" == 22.5 degrees, since that's the minimum you can see the skater turn. But since you sometimes need to turn ~50 rotations, I guess one rotation "fixes" one missed action encoder gap (1/72th of a circle).
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By tick I meant that some unknown amount - I assume one missed action encoder gap also, but since I have the dial's sensitivity setting maxed out, I'm not working with exact numbers so I don't know exactly how much the skater is turning, although I know that it takes a few full rotations to get the skater to change his angle visible on the screen.
--- Quote from: u_rebelscum on March 04, 2003, 02:39:59 am ---Just an aside, have you tried going back and forth past North in these cases, instead of full rotations? With the trackball mapped as the calibration wheel, it doesn't matter which direction I spin it, in regards to which direction the skater turns to "re-calibrate". Just wondering.
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I tried it and when I went back and forth across north, the skater calibrated as though I had done full rotations... Hmmm - is there something strange going on here? Hey, wait a minute... Maybe there IS something strange about the optic board for the calibration wheel... I never thought much of it before, but in Windows when I spin the 720 joystick and watch as the mouse cursor moves accross the screen, the mouse doesn't act the way I would expect it to.
The primary spinner disc sends the mouse side to side across the screen like I would expect. When one of the notches on the calibration disc is passed, the mouse moves up a pixel, then back down again. Then the second gap is passed and the mouse moves up a pixel then back down again. If I spin the joystick a bunch of times, the mouse doesn't continuously move up or down. Each gap that is passed moves the mouse a pixel and returns it to it's original place again. I don't know what the significance is there, frankly.
u_rebelscum:
--- Quote from: jerryjanis on March 04, 2003, 03:22:02 am ---The primary spinner disc sends the mouse side to side across the screen like I would expect. When one of the notches on the calibration disc is passed, the mouse moves up a pixel, then back down again. Then the second gap is passed and the mouse moves up a pixel then back down again. If I spin the joystick a bunch of times, the mouse doesn't continuously move up or down. Each gap that is passed moves the mouse a pixel and returns it to it's original place again. I don't know what the significance is there, frankly.
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LOL. Is Atari taking advantage of what some people run into when trying to use a different encoder wheel with sensors than the sensors were designed for? You know, the "I hacked a spinner with a mouse, and now the mouse cursor just moves a little back and forth" problem posted once in a while here. :o Sounds like old school Atari.
It even sort of makes sense, since the two wheels use the same sensors & sensor spacing, but the calibration wheel gaps are spaced twice as far apart as the primary wheel.
Magnet_Eye:
So...uh, what's the verdict on this hack..etc? I used to rule this game! One qaurter to complete the whole bastard, all GOLD!
I want to try and play this again with a real joystick feel....but it looks like we are screwed due to lack of 720 sticks out there. What other alternatives do we have?
man, this has to be the ONLY game with this joystick, which makes it even more rare/hard to find!
I guess i could try to play it with happs optical sticks..still not as good as the original.
anyone have ideas to "emulate" the original gameplay?
8)