Software Support > PowerMAME
PowerMAME - feature or foolishness?
MikeQ:
--- Quote from: Farmboy90 on February 14, 2006, 12:31:41 am ---I say no.
But this does bring up a question I was going to post in the other PowerMAME thread.....
I think a lot of these "ideas" are subjective. For me, I just want to make PowerMAME a build that makes cabinet play more user friendly. But I would like them optional.
In other words, if you implement the above feature I would add a parameter to the ini file so people to turn it off or on.
A lot of the powermame features should be done in this manner in my opinion.
--- End quote ---
So far, all PowerMAME options are configurable. I wouldn't force any feature to be on all the time.
MikeQ:
--- Quote from: Crazy_Mack on February 14, 2006, 12:31:33 am ---It's a nice idea.
To build on that idea, you might wish to have an option that would allow someone to program a "help" button, that can be pushed at any time to trigger that help feature.
--- End quote ---
I thought about this too. I thought that if you hit pause, it would either go through the sequence again or allow you to push buttons and it would tell you what they did.
Farmboy90:
Hold on... I will try to integrate Buddabing's "display image when paused" technique for PowerMAME. Then you could just show an image of the CP when pause was pushed.
However the "push button when paused to find out what a button does technique" is neat too.
MikeQ, while I am in that code tinkering with things I will look into this option as well. Stay tuned. Give me a couple weeks though as I will be on vacation for a few days.
mahuti:
Pretty cool.
MYX:
Hey Mike, when you were in pause, could it call up a LWA and have it's own pause "attract sequence"?
I like the idea of pressing pause and a display of the buttons used for that game comes up.
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