Software Support > PowerMAME
PowerMAME - feature or foolishness?
MikeQ:
--- Quote from: MYX on February 14, 2006, 08:11:17 am ---Hey Mike, when you were in pause, could it call up a LWA and have it's own pause "attract sequence"?
I like the idea of pressing pause and a display of the buttons used for that game comes up.
--- End quote ---
Release 104.1 already does this. If you are running PowerMAME32, you will see the same "attract sequence" as in the menus. If your are running normal PowerMAME, you can define a sequence for pause.
MikeQ:
--- Quote from: Farmboy90 on February 14, 2006, 01:02:20 am ---Hold on... I will try to integrate Buddabing's "display image when paused" technique for PowerMAME. Then you could just show an image of the CP when pause was pushed.
However the "push button when paused to find out what a button does technique" is neat too.
MikeQ, while I am in that code tinkering with things I will look into this option as well. Stay tuned. Give me a couple weeks though as I will be on vacation for a few days.
--- End quote ---
Sounds good.
shags:
MikeQ, i think it is a great idea.... especially the pause/what button is this.
thanks...
Tiger-Heli:
--- Quote from: Farmboy90 on February 14, 2006, 01:02:20 am ---Hold on... I will try to integrate Buddabing's "display image when paused" technique for PowerMAME. Then you could just show an image of the CP when pause was pushed.
However the "push button when paused to find out what a button does technique" is neat too.
MikeQ, while I am in that code tinkering with things I will look into this option as well. Stay tuned. Give me a couple weeks though as I will be on vacation for a few days.
--- End quote ---
While you are at it, could you also maybe add an option to call Johnny5 when paused rather than displaying a static image.
See http://www.mameworld.net/tigerheli and my link to Johnny5 if MW ever comes back up, if you don't know what I mean . . .
This should eliminate the timing synch issues that Howard C is having with the AutoHotKey script. He didn't want to have to incorporate it into a custom build, but since we are making one anyway . . .
AllisterFiend:
--- Quote from: Tiger-Heli on February 17, 2006, 08:40:35 am ---While you are at it, could you also maybe add an option to call Johnny5 when paused rather than displaying a static image.
See http://www.mameworld.net/tigerheli and my link to Johnny5 if MW ever comes back up, if you don't know what I mean . . .
This should eliminate the timing synch issues that Howard C is having with the AutoHotKey script. He didn't want to have to incorporate it into a custom build, but since we are making one anyway . . .
--- End quote ---
This is the feature I like the most, but instead of having it just do Johnny5, could it be set up in a way to let the user define what program he would like to be called up.
For instance, I have a cabinet that only has about 60 games on it. I also have about 60 .jpg files with what controls do what for each game (they are named the same as the roms files). I would like to be able to pause my game and have it call a simple graphic viewer that displays in 1024x768 the .jpg of the controls.
Also, maybe have something that is definable by the user to let them choose whether or not when mame is paused if it instantly goes to the program they define or if they want to press a different key after mame is paused and then have it go to the program the want. After pressing that key again, it would go back to mame in it's paused state and you would have to press 'P' to have the game continue. For example on my cabinet when you press 'p' to pause the game and then if I want I can press another key I named 'View Controls' and then it displays a .jpg which has what controls do what on the game you are playing. I then press the 'View Controls' button again and you are brought back to the paused mame game, then I press 'p' again and the game continues where you left off.
This might help
http://www.mameworld.net/tigerheli/johnny/ahk_th.htm
Tiger-Heli brought up a good reason for this particular setup in previous discussions about this feature. If you pause the game and it immediately brings up an external viewer and your happen to be away from the game for an extended period of time you would not want to come back to the game and start it up again and have it immediately go back into the game as there is a good chance you forgot what was going on and you would not have a plan of action when it started. But if you can see your player and see what situation he is in you could have some sort of plan when you press the button to continue playing.
I hope all this was clear, if not just let me know and I will try to explain it better.
Thank You,
Allister Fiend
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