Software Support > PowerMAME
PowerMAME - feature or foolishness?
MikeQ:
I had an idea for a feature and want to see what people think.
What if you started a game (say asteroids). And each button flashed one at a time synced to this: demo
Let me know. Don't know if this is too gimicky.
Crazy_Mack:
It's a nice idea.
To build on that idea, you might wish to have an option that would allow someone to program a "help" button, that can be pushed at any time to trigger that help feature.
Farmboy90:
I say no.
But this does bring up a question I was going to post in the other PowerMAME thread.....
I think a lot of these "ideas" are subjective. For me, I just want to make PowerMAME a build that makes cabinet play more user friendly. But I would like them optional.
In other words, if you implement the above feature I would add a parameter to the ini file so people to turn it off or on.
A lot of the powermame features should be done in this manner in my opinion.
quarterback:
I don't know if it's too "gimmicky" or not, but are you thinking about similar things for every game or was this just an asteroids thing?
MikeQ:
--- Quote from: quarterback on February 14, 2006, 12:32:30 am ---
I don't know if it's too "gimmicky" or not, but are you thinking about similar things for every game or was this just an asteroids thing?
--- End quote ---
It would be done for all games. Asteroids was just an example. The spoken name would depend on the button name in controls.dat. So for Gauntlet it would say up,down,left,right, magic, fire.
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