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Is a 486 (100mhz) with 32mb of RAM enough for VectorMame?
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shawnzilla:
I'm trying to find a simple little system for a Vector cab.  Is this enough to run all of the VectorMame games without a problem?

486 x100mhz
32MB of RAM
Fozzy The Bear:
Good Grief!! Ancient Archialogical Artifacts!!

Nope! Sorry..... Especially with the current version of MAME... You don't stand a chance of running much at all with that relic.

You really need a minimum (a very bare minimum) of a 500Mhz P2 or P3. A 486 really won't hack it. Especially at that speed.

Best Regards,
Julian (Fozzy The Bear)
JoyMonkey:
You're talking about Zektor's Vector Mame build, right?

I'd say that machine might just manage it, since Vector Mame is a tiny DOS build that only includes drivers/cpu's for vector games it won't need much horse-power at all. There's no way of saying for sure though, until you give it a go.


Edit: I just took a look at the 0.96 dvmame.exe, I extracted it with upx and it inflates to 3.2mb, so I think you've got enough memory to handle that. As for processor power required, I have no idea.
Fozzy The Bear:
ZVG Actually list their minimum requirements as higher than even I suggested.

Hardware Requirements

PC Requirements:

800MHz or faster processor.
ECP Compatible Parallel Port.
DOS MAME Compatible Sound Card.

I think He needs to be looking for something a bit faster.

Best Regards,
Julian (Fozzy The Bear)
JoyMonkey:
I'd imagine they stated 800mhz since that was the test system they used. I don't see why it would require that much speed. An ECP parallel port might be a problem though; I don't think 486 systems had ECP mode back then.
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