Software Support > PowerMAME

PowerMAME - New Derivative Build

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Silver:
Hey good work!

I was going to submit my fixes for correcting the use off lightguns in several games, but they've just been put into mame 0.104u1, so no point....

Maybe we should make a little to-do list, or wish list (perhaps things being worked on in todo, and things that someone thinks is good in a wish list?). We could add correcting pedal inputs to the list...  ;)

JoyMonkey:

--- Quote from: MikeQ on February 10, 2006, 06:01:41 pm ---
--- Quote from: screaming on February 08, 2006, 02:09:36 pm ---don't forget about this one.

--- End quote ---

I had a few minutes so I threw this one into PowerMAME.  It is config file configurable so you can personalize the message and also get rid of it alltogether.  PowerMAME32 has a GUI interface that allows you to enable/set the message.

--- End quote ---

Is this "Game Paused" tweak included in the current build? I downloaded it again but couldn't see anything in the PowerMAME32 options about it.

Santoro:
It would be really cool if you could display a custom Graphic over the game when paused.

Thanks for the hard work on this.

mahuti:
I've begun officially learning C & C++ to contribute. :D

After all of these years I've spent learning OOP languages... what's a few more?

MikeQ:

--- Quote from: JoyMonkey on February 12, 2006, 12:10:12 pm ---
--- Quote from: MikeQ on February 10, 2006, 06:01:41 pm ---
--- Quote from: screaming on February 08, 2006, 02:09:36 pm ---don't forget about this one.

--- End quote ---

I had a few minutes so I threw this one into PowerMAME.  It is config file configurable so you can personalize the message and also get rid of it alltogether.  PowerMAME32 has a GUI interface that allows you to enable/set the message.

--- End quote ---

Is this "Game Paused" tweak included in the current build? I downloaded it again but couldn't see anything in the PowerMAME32 options about it.

--- End quote ---

No.  If you go to release notes on the download page, you'll see what is in it and what is coming (done so far) in the next release.  Also, I changed it from being a file that is read to a command line option that is passed in.  This fits better with existing options and means that  the information gets saved in both mame.ini and mame32.ini.  It is also assignable per game.  This way you can have custom messages for each game or apply the default to all games.

I was planning on only doing a release with each official mame release but if I get enough stuff done in between, I'll release one if people are looking for features.   I'd like to keep this to a minimum as a release kills an entire evening.  I have to build all configurations and run some basic testing as well as baseline the release.

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