Software Support > PowerMAME

PowerMAME - New Derivative Build

<< < (2/45) > >>

RobotronNut:

--- Quote from: Silver on February 01, 2006, 03:38:47 pm ---If you want to speak to mamedevs or get them to comment, IMHO, you need to go to mame.net forums or mamedev.org.

This is not the best place to speak to mamedev...

--- End quote ---

i will do that, thanks.

Fuzi:
This is however, a good place to garner support.

You're unfortunately going to meet with the usual sarcastic replies from the voicebox (R.Belmont) and the tender know-it-all (Haze).

We may ultimately have to rely on talent from within BYOAC to recode drivers and distribute a new compile.

RandyT:

--- Quote from: Flinkly on February 01, 2006, 03:57:10 pm ---the problem with mamedevs is that they (seem to) care about documenting these old games and not making them playable on your computer.

while the argument stands that you should be able to use the original controls, most of us are plugging our controls into interfaces, then to the computer, so it's not like your pluging your controller straight to the computer where mame grabs that raw info and uses it to control the game. 

we are all sending interfaces our raw info, and they turn it into windows stuff(keypresses, mice, etc) and then windows passes it to mame who has to decode and then the game re-encodes it in your game.

--- End quote ---

This is a good point, but I think you are missing something.  It is this way totally out of necessity. 

The interfaces used today would not be nearly the same if there was actually low level access to the input routines from the beginning.

RandyT

Minwah:

--- Quote from: Flinkly on February 01, 2006, 03:57:10 pm ---the problem with mamedevs is that they (seem to) care about documenting these old games and not making them playable on your computer.

while the argument stands that you should be able to use the original controls, most of us are plugging our controls into interfaces, then to the computer, so it's not like your pluging your controller straight to the computer where mame grabs that raw info and uses it to control the game. 

we are all sending interfaces our raw info, and they turn it into windows stuff(keypresses, mice, etc) and then windows passes it to mame who has to decode and then the game re-encodes it in your game.

--- End quote ---

Thing is, as Randy said this is basically unavoidable.

My point is that it makes sense for MAME to accept inputs (albeit a bit indirectly) as close to how the arcade machine would as possible.  This is such a simple, logical idea that I don't know how anyone can disagree, or why anyone chose to complicate matters by actually inventing problems.

Minwah:

--- Quote from: Fuzi on February 01, 2006, 06:13:06 pm ---We may ultimately have to rely on talent from within BYOAC to recode drivers and distribute a new compile.

--- End quote ---

If neccessary (it probably is), then this isn't the end of the world...in fact I think it would be good if we could get a bunch of people to help work on different things.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version