Software Support > PowerMAME
PowerMAME - New Derivative Build
MikeQ:
--- Quote from: Kremmit on February 03, 2006, 12:10:07 am ---Wow, I just asked for this yesterday.. Little did I know!
--- Quote from: Kremmit on February 01, 2006, 02:54:54 am ---
--- Quote from: RobotronNut on January 31, 2006, 01:23:07 pm ---a "second best" approach would be to roll as many derivative builds as we can into one, so the on-going maintenance doesn't need to be duplicated by many different people.
--- End quote ---
I think that's more or less what TheGatesOfBill did with NoNameMAME. I believe it got to be too much work, collecting all the different code variations every single time a new MAME version came out and then re-compiling them.
I'd love to see a BYOAC-MAME build, with all the controller inputs fixed- are Howard's input fixes available anywhere? But who's going to do it?
--- End quote ---
I'm programming and web-design illiterate, unless you want your code in BASIC ;) , but I'd be happy to loan out specialty controllers, or do testing with them.
You rock!
--- End quote ---
Cool, hardware loaners and testing will be a big help.
MikeQ:
I got approval from Aaron Giles tonight so I can tell you where to find the home of PowerMAME now.
www.UnappliedBrainCells.com
The site is only partially finished an not a lot of info there. If developers interested in contributing would do so, please use the "contact" link to email your information. Please include your level of experience with C and programming in general. If your not a programmer, put down any info on how you wish to contribute.
Thanks,
Mike
AllisterFiend:
--- Quote from: Crazy Cooter on February 02, 2006, 08:58:09 pm ---What I'd like to see (and hopefully be able to contribute... I have this burning desire to get deeper in the code :'()
1) Easy compatibility with a FE.
2) Controls for playability with integrated CP viewer/Johnny/whatever stuff.
3) Bells & whistles - LED stuff.
I'd say the only rule would be to maintain the program well within the guidelines set by the mamedevs. The three things I listed is enough to keep an army busy for quite some time, no need to push the interpretation of the EULA for MAME. AFAIK, the controls project still needs info, and a FE still needs to integrate the pause/controls functions. But I've been kind of asleep for a bit on another project, so maybe it's easier than I think.
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I'd would also like to see these implemented.
Alas, I have nothing to offer but moral support :-\, I do not know how to program and the hours at my job constantly change leaving little time to really get a schedule going and extra things done.
Allister Fiend
You can do it!!!
Silver:
Outstanding!
And oooh! I got one! I got one!
Just verified an (easy) source change that lets you use Lethal Enforcers and Lethal Enforcers 2 with a light gun (previously they don't track gun properly). Does that count as "controls for playability"??! ;D
Tiger-Heli:
--- Quote from: MikeQ on February 02, 2006, 09:03:57 pm ---We can make a another thread for the incompetent ones ;D
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Put me down for that one. I'll send you a mail about some other issues with this in a little bit.
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