Software Support > PowerMAME
PowerMAME - New Derivative Build
MikeQ:
Perhaps we should start a stick thread kinda as a sign up sheet for competent developers to show they are interested.
We can make a another thread for the incompetent ones ;D
FE integration was another area I thought would be nice. If we can make a query mechanism for FE's so they don't need to rely on hand generated and maintained cfg files. At a minimum, we could reduce how much these config files need to maintain.
I'd like to turn MAME32 into a nice looking FE too for the people that find some of the other FE's too hard to setup.
RetroJames:
I despise the VIP's of "no."
Go for it. By the way, here is a "nice to have" feature request....
Stats. I would love a statistical reporting mechanism that you could turn on that would output things like:
Most Popular Game
Times / Dates of overall usage, specific game usage
How much "$" the cabinet has made to date (pretending each game was worth a quarter)
lots of others...
But the big one
Top scores. A csv file that is created that just listed the games and the say, 1,2,3 tip scores to date for each would be awesome.
That opens up the ability to write a script that will reap the game score list either by a selected list of games or even by cross refrencing the most popular games.
This could be used to gen an html page put up on the net ("My High Score List") or even on a screen in personal gamerooms.
Then you have the possibility of having a web interface that folks could sing up for in some way to upload the scores by batch job or whatever and really get some cool user stats from the community.
Dav:
--- Quote from: RetroJames on February 02, 2006, 10:33:51 pm ---
I despise the VIP's of "no."
Go for it. By the way, here is a "nice to have" feature request....
Stats. I would love a statistical reporting mechanism that you could turn on that would output things like:
Most Popular Game
Times / Dates of overall usage, specific game usage
How much "$" the cabinet has made to date (pretending each game was worth a quarter)
lots of others...
But the big one
Top scores. A csv file that is created that just listed the games and the say, 1,2,3 tip scores to date for each would be awesome.
That opens up the ability to write a script that will reap the game score list either by a selected list of games or even by cross refrencing the most popular games.
This could be used to gen an html page put up on the net ("My High Score List") or even on a screen in personal gamerooms.
Then you have the possibility of having a web interface that folks could sing up for in some way to upload the scores by batch job or whatever and really get some cool user stats from the community.
--- End quote ---
That's been suggested a lot. Don't forget every games stores their scores differently, some Binary, some BCD, some ascii, some non-ascii, some big endian etc etc etc. You're talking about a ton of work.
RetroJames:
--- Quote ---
That's been suggested a lot. Don't forget every games stores their scores differently, some Binary, some BCD, some ascii, some non-ascii, some big endian etc etc etc. You're talking about a ton of work.
--- End quote ---
110 ... 260 ... whatever it takes 8)
Like I said, nice to have. Last thing I will say is it might be a nice feature for a limited group of games, for me that would just be the early to mid 80's era hits. Might be a whole seperate prject though and I am not trying to hijack here. back to your regualarly scheduled project kick-off. Move along.
Kremmit:
Wow, I just asked for this yesterday.. Little did I know!
--- Quote from: Kremmit on February 01, 2006, 02:54:54 am ---
--- Quote from: RobotronNut on January 31, 2006, 01:23:07 pm ---a "second best" approach would be to roll as many derivative builds as we can into one, so the on-going maintenance doesn't need to be duplicated by many different people.
--- End quote ---
I think that's more or less what TheGatesOfBill did with NoNameMAME. I believe it got to be too much work, collecting all the different code variations every single time a new MAME version came out and then re-compiling them.
I'd love to see a BYOAC-MAME build, with all the controller inputs fixed- are Howard's input fixes available anywhere? But who's going to do it?
--- End quote ---
I'm programming and web-design illiterate, unless you want your code in BASIC ;) , but I'd be happy to loan out specialty controllers, or do testing with them.
You rock!
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version