Software Support > PowerMAME
PowerMAME - New Derivative Build
MikeQ:
It would be nice but I don't have the time nor the bandwidth nor the desire to maintain it. I'd rather have a forum here. This is where everyone is anyway.
JoyMonkey:
I could host the forum, but you're right I think it would be better off as a support forum here. Put in a REQ in the Board Discussion forum and I'm sure someone will take care of it.
MYX:
--- Quote from: MikeQ on February 16, 2006, 10:32:40 am ---Can people comment on how they intend to use the RGB stuff? My panel is monochromatic so I haven't put much thought into the RGB stuff.
--- End quote ---
Personally, I want to light the main P2 and P2 buttons (14 in all) with full RGB. I want to be able to have a game come up (say defender) and have the color of the buttons match what the real buttons are in the game. Missle comand would get 3 red buttons. (what would be cool is if a base got blown up if a LED could go out). But if I wanted to make all the buttons teal if it hits me funny, great I have that option. Mouse Trap could have real lit colored buttons just like the real thing. This is the whole reason I was wanting mullti LEDWiz support. It will take 2 LEDWiz's to be able to go full color. Leave it up to the user on how to make different colors. Experimentation is part of the learning curve.
I also want all the color options for... eh hem... sorry. Really cool looks. I know it has nothing to do with game play but when I am walking through the room, I want that sucker to taunt me to play. I spend alot of time in post makng videos pop with color and effect. I want to do the same with my CP. Making the LWA animations with full color for that many buttons is going to be a long laborious process. But I have seen your videos (Mahuti, MikeQ) and I want frakin crazy lights. I think that calling up a LWA per game would be the best. If you want a solid set of buttons then it would be a single frame LWA. I have the shell of my cab done and I will be staring the CP this weekend. If I can hold off from buying anything from the arcade auction next weekend (28th) I will be able to start ordering Ice and LEDWizzes. ;D
MikeQ:
--- Quote from: mahuti on February 16, 2006, 12:59:59 pm ---That's exactly what "romname.lwa files can support.
Currently SetLedWiz supports both 1 & 3 and will support 2. I haven't been able to think up any other realistic automated regular processes... unless it's something like... you ALWAYS want an input listed in Controls.dat labeled "thrust" to be red. So #4 case might be controls.dat keyword matching, but that's pretty specialized, and could be handled by romname.lwa or drivername.lwa (which might be useful for NeoGeo) Driver level stuff support for SetLedWiz is also coming... that's kind of a case 5.
--- End quote ---
In 104.1.0 if a gamename.lsq exists, it will be used over the automated lighting. Something that might make more sense is to generate an lsq for every game that is played if one doesn't already exist. Then, if you want to modify it, you have one to start with.
MikeQ:
Just an announcement that I'm going to be ending PowerMAME development...... for about 1 week. I've got some stuff I need to do and will be putting the project away for a bit. I'll probably be away from the forums and email too. I might pop in here or there but not as much as usual. Just wanted to let people know so they don't think I died or something.
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