Software Support > PowerMAME

PowerMAME - New Derivative Build

<< < (31/45) > >>

JoyMonkey:

--- Quote from: MYX on February 15, 2006, 01:29:21 pm ---Please pardon the ignorance, but what exactly is Wiki.

--- End quote ---

A Wiki is a website that can be edited by anybody. If you click on 'Edit' on any of the pages, it'll let you make whatever changes you'd like to it. The best example of a Wiki is Wikipedia; I'm constantly looking up info on everyhting there.

Edit:
If you want to test it out without worrying about screwing anything up (although any changes are always easily reversed anyway), try editing the SandBox page, thats what it's there for.

mahuti:
wiki= (somewhat) anarchistic documentation tool. Great for allowing laizzes faire group interaction & documentation updates. Works fantastic until a spambot starts popping up. I've had one for the MacMAME documentation now for about 3 years, and we only recently had to start restricting access to non-anonymous users.

Nice thing about a wiki is that you can rollback to old edits if anyone writes something stupid/incorrect. 

Tiger-Heli:

--- Quote from: JoyMonkey on February 15, 2006, 01:35:10 pm ---The best example of a Wiki is Wikipedia; I'm constantly looking up info on everyhting there.

--- End quote ---
Here's another interesting one for Trekkies: http://memory-alpha.org/en/wiki/Main_Page

SirPoonga:
As stated Wiki is basically group documentation.  Which is perfect for open source program documentation as mroe than one person works on the program.

Silver:
This may have been covered before, but I can I just repeat/suggest that:

1) Each change is available as a seperate source edit, available in seperate diffs (or controllable with 1 switch in the compile settings)

2) I think *every* change made should be controlled by an option in the ini. I'm thinking about the input changes here mainly - but if we are changing what inputs a game uses to better suit authentic hardware, then  I think it would be a good idea to keep changes optional for those with different hardware. eg "dial" input for rotary games - not authentic or right for real mechanical rotaries, but great if you have a spinner....

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version