Software Support > PowerMAME
PowerMAME - New Derivative Build
MikeQ:
Cool. You'd be surprised, most of what I've encountered so far has been negativity towards this idea.
mahuti:
Yeah, well screw the haters.
Like I always say... If you want to accomplish something worthwhile, it's easier to ask for forgiveness than it is to ask for permission.
Tiger-Heli:
Awesome news - I'm in for the documentation and web design (cough, ummn, throwing up a webpage) part of it, but I think you knew that already!!! I'll also see that it get's linked from www.mameworld.net when we (you!) get ready.
--- Quote from: MikeQ on February 02, 2006, 02:34:15 pm ---I've been told that this has been tried before and failed. I don't think someone elses failure should be a reason for me not to try. I believe (correct me if I'm wrong) that the person who tried this before was a student at the time and this played a major role in the demise of his project. I also believe he tried to support this himself.
--- End quote ---
Tried before and failed is a bit harsh. I think you are referring to NoNameMAME by TheGatesOfBill. He didn't fail, Real Life just got too busy for him to keep releasing his build (although from time to time he says it will return). But the builds he did create worked flawlessly (for the most part) and are still some of the best builds for use in this hobby. (Not that we can't do better - there is lots to add or fix!!!)
--- Quote ---I'm sure, that people will lose interest but there will always be people who are and we should be able to handle attrition. We should all make an attempt to embrace the MAME code and become intimate with its workings. This will allow seasoned developers to teach the new ones. This will also make it possible for a leaving developer to pass his work to someone else.
--- End quote ---
What you try to do is make it so that the project can continue, whether anyone stays or goes. MAME has managed to do that, as has BYOAC. And "None of us is as dangerous as all of us", or sth like that. . .
Anyway - Thanks again for all of your hard work on this and for taking the lead in pulling this together!!!!
mahuti:
The arcade art library is a good example of something continuing on. I don't have a chance to contribute or administer it much, but it's still thriving without me.
MikeQ:
Thanks Tiger-Heli. My wife and I threw toghether a site just to get something up. It will probably need work and you can definetly have the documentation aspect of things!! I've dedicated a page to it on the site. I'll PM you a URL and you can poke around. Give me some feedback/suggestion/ideas.
NoNameMAME:
"Failed" weren't my words. It was one of the negative types that told my not to bother because NoNameMame had failed. I'd love it if he came back and became a major contributor.
I'm sure we can make the project work if we get enough developers interested. We can make the pain of supporting a custom MAME so much less painlful if we work as a group.
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