Software Support > PowerMAME

PowerMAME - New Derivative Build

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MikeQ:
You don't lose any outputs when a new board is added.  Every board adds 32 LEDs.

XtraSmiley:

--- Quote ---Yes, we are using hidden cameras and you need to stop picking your nose.  :P

--- End quote ---

Holy $hit, I started picking my nose just as I read this...

As for the individual game start up, can't we just have a generic option to start all games like 5 minutes into it?  I realize some games don't need a lot of time, but they would end up just repeating the attract screen right?  If 5 minutes isn't enough it could be any amount of time (or user set able).  Would that solve the problem?  If I'm ignorant of how this works, don't worry about explaining out why it won't, just say, no, that won't work Mo...  If you wasted time to explain it to me, it would just waste time!  :)

Keep up the good work.

Farmboy90:
Hey MikeQ,

Are you housing all the source at this time?  I mean if I submitted something, you would do the integration etc?

How about an SVN server?  I could set one up at my house and provide access to approved developers.  We could do checkins/check outs etc.  If you have never used SVN before it is source control via the web. 

At any rate, it might be easier to co-ordinate amongst the developers.  I am not sure how much tinkering would be done on it, so it may not be worth it, but just a thought.

Never mind, I just read the first page of this thread.  LOL

Hey MikeQ, can you grant me access? 

Cananas:

--- Quote from: Farmboy90 on February 13, 2006, 07:07:29 pm ---By the way, can we include the skip_startup_frame/fast_forward_frame stuff that is going on over here?

http://forum.arcadecontrols.com/index.php?topic=48674.0

I am not sure if this is planned to be incorporated or not.  I did search the thread briefly and didn't find anything, so hopefully I am not asking a question already answered.

At any rate, a feature like that is VERY useful and user friendly for cabs.  So I have been monitoring it and would like to see it in PowerMAME.




--- End quote ---

--- Quote from: boykster on February 13, 2006, 08:13:34 pm ---I think the author of that mod is moving toward a unified ini file.....

gamename,framenumber

That makes a ton more sense IMHO.

Rich

--- End quote ---

Yes, I think this new version is included in the BuddaMame 104 release. A great feature. ;)

MikeQ:

--- Quote from: Farmboy90 on February 14, 2006, 12:25:35 am ---Hey MikeQ,

Are you housing all the source at this time?  I mean if I submitted something, you would do the integration etc?

How about an SVN server?  I could set one up at my house and provide access to approved developers.  We could do checkins/check outs etc.  If you have never used SVN before it is source control via the web. 

At any rate, it might be easier to co-ordinate amongst the developers.  I am not sure how much tinkering would be done on it, so it may not be worth it, but just a thought.

Never mind, I just read the first page of this thread.  LOL

Hey MikeQ, can you grant me access? 

--- End quote ---

I don't have a web based system setup yet.  I have some offers to setup one up for us.

Right now, the best way to do it is to download the PowerMAME source, code up your feature, Zip the source back up and email it to me.  I'll integrate it.   To make integration easier, keep your code out of MAME files.  Put it in your own files and just put function calls to your code in the mame code.

I'll take your code and clean it up (change the coding standards and naming conventions) and merge it in to the baseline.  I'm using Perforce for CMS so I do have a revision history.  I just don't have the web interface hooked up yet.  I'll get on this since people are wanting to contribute.

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